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Author Topic: VaultMP (Vault-Tec Multiplayer mod) We need Developers!  (Read 8757 times)

VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« on: May 13, 2012, 01:00:31 am »




newest video:
<a href="https://www.youtube.com/watch?v=U1uqs5SqwFw" target="_blank">https://www.youtube.com/watch?v=U1uqs5SqwFw</a>
Old version but with some more  features shown in the video(they are also in the new version):
<a href="https://www.youtube.com/watch?v=QOs9BjXZvlc" target="_blank">https://www.youtube.com/watch?v=QOs9BjXZvlc</a>


Vault-Tec Multiplayer Mod ("vaultmp") is a multiplayer mod for the PCversions of Bethesda's award-winning role-playing games Fallout 3, Fallout: New Vegas

It's currently in development, but is going to
support the following:

Dedicated server, MasterServer and client including a server browser
Syncing of movement, actions / animations and AI
In-game GUI overlay for chatting
Supporting DLCs as well as Fallout user mods
Scripting on the server to define gameplay rules (PAWN)


The main goal is to enable players to roam the open world of the wasteland /
the desert and experience all the exciting features of the games
together online. Systems which are inherently incompatible with a
multiplayer environment like VATS will be disabled. Furthermore quests
and missions will be removed at first. We aim to implement several of
them in future development stages though

Facts which deserve attention before posting on the forums:

Vaultmp is in alpha stage. some of the mentioned features are severally lacking or not persistent at all.
Vaultmp is an open-source project. everybody is free to check out the source
and contribute. check the other topics for more info.
Vaultmp is currently being developed by a single person of The Brickster.net Group (Recycler). He has to study and work like
everybody has to. Please don't expect him to spend all his free time on vaultmp only.
If you don't like the idea of a multiplayer please note that we don't intend to replace the singleplayer or something like that.

Nexus pages:

http://fallout3.nexusmods.com/mods/17423
http://newvegas.nexusmods.com/mods/45511

Want to join the team:

From: http://www.vaultmp.com/announcement.php?f=8

Vault-Tec Multiplayer Mod is a rather huge project and I would be grateful if it had some more developers (currently, I'm the only active one). Work on vaultmp can be exciting and very diverse. It deals with the game engine (low-level), networking code, scripting and various design patterns. Most parts aren't easy to understand so you are required to have some well established C++ knowledge. However, I'm happy to answer any question regarding the source code!

If you are interested, write me a mail (recycler@vaultmp.com).

The source code is available here: https://github.com/Recycler1993/Vault-Tec-Multiplayer-Mod

Open jobs:
(for people who don't want to join the team, but still want to help.)

Coding job:

We need someone to work on the GUI. (You can also join the team with this one)

- http://www.vaultmp.com/showthread.php?799-GUI-for-vaultmp

Math job:

Maybe you know about the math formula I'm looking for to work on some sync issues. The main problem is the following:

Actual state (information) of position, animation etc. is perfectly synced. However, there is a game lag when applying animation groups on a player, which often leads to situations as illustrated below:



- http://www.vaultmp.com/showthread.php?797-Synchronization-math


« Last Edit: May 13, 2012, 01:05:15 am by Volumed »
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Haraldx

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #1 on: May 13, 2012, 09:52:28 am »

I see barely any fun in a Fallout 3/NV multiplayer mod aside from randomly killing everyone. In my opinion a co-op mod would have worked better where, however your friend/co-op mate isn't restricted to actions you do, (s)he still gains the same experience and reputation based on choices.
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

barter1113

  • New Vegas fanatic =)
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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #2 on: May 13, 2012, 10:08:42 am »

I has written about VAULTMP some time ago.
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Izual

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #3 on: May 13, 2012, 12:16:01 pm »

I see barely any fun in a Fallout 3/NV multiplayer mod aside from randomly killing everyone.
Sounds just like singleplayer :D
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Gob

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #4 on: May 13, 2012, 12:24:01 pm »

Your project will fail, if you don't mind me saying so. Fallout 3 has no multyplayer mechanics it was made only for single player. You will never be able to sync it.
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barter1113

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #5 on: May 13, 2012, 12:37:39 pm »

Idea is good but FOnline its better.

Same as Skyrim is not for multiplayer but there's multiplayer mod which is more playable than Vaultmp. You should ask someone from Skyrim MP to help because its similar mechanics.
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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #6 on: May 13, 2012, 02:42:57 pm »

Idea is good but FOnline its better.

Same as Skyrim is not for multiplayer but there's multiplayer mod which is more playable than Vaultmp. You should ask someone from Skyrim MP to help because its similar mechanics.

"more playable than VaultMP" are you crazy? Did you try it?
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barter1113

  • New Vegas fanatic =)
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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #7 on: May 13, 2012, 02:54:39 pm »

Yup, it has chat in game, sync is not so good but you can see players. Development is too bit better. Vaultmp is not small project, is big and one, three, people wont finish it. I suggest you ask skyrim team or ask here masters codders russians on fonline.ru but I think you wont get help because we develop fonline engine which has made from zero.
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Gob

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #8 on: May 13, 2012, 04:09:48 pm »

Yes FOnline only uses Fallout 2 and 1 as canon and the graphics ofcourse. The engine and everything is different.
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Mike Crosser

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #9 on: May 13, 2012, 05:23:34 pm »

Well this may have a chance of becoming something good , but I fear that the game will fall into the hands of trolls who will blast everything with Fat Mans .
Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #10 on: May 13, 2012, 06:00:27 pm »

It's a coop multiplayer mod, play with friend.  ::)
« Last Edit: May 13, 2012, 06:02:04 pm by Volumed »
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Mike Crosser

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #11 on: May 13, 2012, 08:35:04 pm »

Oh
Well then
......

Johnnybravo

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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #12 on: May 15, 2012, 06:32:20 pm »

Your attachment regarding the situation you need to help with is not working correctly (it requires registration on your forums, which is not a good way to introduce yourself).
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"What is this, I don't even"
"This is your forum."
Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #13 on: May 17, 2012, 08:29:02 pm »

Your attachment regarding the situation you need to help with is not working correctly (it requires registration on your forums, which is not a good way to introduce yourself).

Sorry, i do not understand "Your English" to say it nicely.

It's not your(That means if something is from somebody) but our forum. ;-) 
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Re: VaultMP (Vault-Tec Multiplayer mod) We need Developers!
« Reply #14 on: May 17, 2012, 11:06:17 pm »

Sorry, i do not understand "Your English" to say it nicely.

Regarding 'Your English'.

Why is it I can see exactly what Johnny bravo is telling you and yet have no clue what it is you are trying to say to him in reply?
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