These kinds of things don't really work exactly as you want them to, and are mostly a waste of effort in my opinion. You can gather all the "hey newbie, read me!" info in one place and newbies will still annoy you with questions about every damn single thing they are curious about, even if it's something that you can obviously find in the Wiki ("what is the STR requirement for weapon X?").
While the game's noob-unfriendly harshness is not entirely bad because those who stay have passed the Temple of Trials that is the entire game, and have found their own way of enjoying it, I have become one of those who think the game does need some sort of "turotial/noobland", something to make newbies learn the game
as they play, because right now you got to read this...
...before playing the game "well". For example, pwning everyone in TC is not the only thing to do in this game, but new players have a right to be interested in it (it's a major feature in 2238 anyway), and some even are, but can't do it because they don't even know how to build up a reliable economic structure to maintain their PvP activities.
Epic rich starting guides can't work properly if there is nothing in-game that complements them. Could be something implemented by devs or something player-driven like the Polish "Street Queens" or the "Ghost Farm idea". A place where newbies can interact with other players, with an inclusive interaction that is not "ape-ish pew pew" nor "hipster RP".
Of course, if it is a player driven thing it needs many people and good organization. If you find some newbie who is shovelling shit in NCR and you randomly decide to offer him your help (FOnline "charity"), the result you'll get will probably be the guy asking you about everything (see first paragraph) and not willing to learn stuff by himself or making any effort. First hand experience. He will ragequit, get bored or (especially if you start ignoring him) learn shit by himself. Which is what would have happened if you didn't help anyway.