fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • April 27, 2024, 05:48:11 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Jukebox :D  (Read 3599 times)

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Gramophone Record Player [GRP]
« Reply #15 on: April 13, 2013, 10:54:11 pm »

Such a thing, exactly as you described, is already planned for months and already coded too.

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Gramophone Record Player [GRP]
« Reply #16 on: April 13, 2013, 11:00:54 pm »



Mike, he is deadly serious about that. :D
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Gramophone Record Player [GRP]
« Reply #17 on: April 13, 2013, 11:04:22 pm »

I don't know what to say.
Wait before i spout out something stupid i gotta ask something:

So you basically click on it,choose a tune/song and it plays it?(sorta like a jukebox)
Or did i misunderstand you.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Gramophone Record Player [GRP]
« Reply #18 on: April 14, 2013, 05:15:21 pm »

I don't know what to say.
Wait before i spout out something stupid i gotta ask something:

So you basically click on it,choose a tune/song and it plays it?(sorta like a jukebox)
Or did i misunderstand you.

Yes, it works like a jukebox, in some bars. You put a cap in and choose a song for you to play.
Re: Gramophone Record Player [GRP]
« Reply #19 on: April 14, 2013, 06:07:25 pm »

As seen on TLA mk2
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Gramophone Record Player [GRP]
« Reply #20 on: April 14, 2013, 06:10:22 pm »

Yes, it works like a jukebox, in some bars. You put a cap in and choose a song for you to play.



Why hasn't this been implemented?!!?
Re: Gramophone Record Player [GRP]
« Reply #21 on: April 14, 2013, 07:06:20 pm »

Sadly there would be no funny songs, only legit 50's ones...



...And no jukebox in the middle of NCR bazaar...
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Jukebox
« Reply #22 on: May 10, 2013, 09:04:30 pm »

Well since it has already been coded and it has been used on other servers i see little reason why this can't be in the game.
Make it simple:
1.Cap goes in
2.Music comes out

As for the music, there is a wide array of songs from the 50s
You can even use the ones from fallout 3/new vegas.

Perhaps some of the songs that were used in that "radio madbrahmin" thingy.
Here's the link to the thread http://fodev.net/forum/index.php/topic,1404.msg10829.html#msg10829







Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Jukebox
« Reply #23 on: May 10, 2013, 09:26:36 pm »

Is being made, AFAIK.
Logged
Re: Jukebox
« Reply #24 on: May 20, 2013, 03:12:38 am »

Legal?
Logged
I wish there were bags, backpacks, etc. in Fonline.

JovankaB

  • Guest
Re: Jukebox
« Reply #25 on: May 20, 2013, 04:11:25 am »

Is being made, AFAIK.

"planned" and "being made" are two different things

Some jukebox code is in SDK, but I haven't seen any actual work being done to put it into 2238, not
over the last year at least. It would be hard to find music from the 50s that wouldn't breach copyrights.
« Last Edit: May 20, 2013, 06:31:20 am by JovankaB »
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Jukebox :D
« Reply #26 on: May 20, 2013, 09:03:48 am »

There is a lot free 50s music, actually. But I wouldn't put it into the client, because it's going to be growing in size very, very fast then.
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Jukebox :D
« Reply #27 on: May 20, 2013, 09:35:34 am »

There is a lot free 50s music, actually. But I wouldn't put it into the client, because it's going to be growing in size very, very fast then.
then why don't you make them server side?
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Jukebox :D
« Reply #28 on: May 20, 2013, 09:55:32 am »

Because we don't have a jukebox and because it would be even worse.


The only thing I can see working is a jukebox with scripts and such in the game and the music being an optional part, where players can decide if they want to install it or not. But that isn't solving all issues yet. If I remember correct, there were problems with sound / music range back in the days - there just is (or was at that point, no idea if it changed by now) no music range in the engine. That means, if one player starts a song, everyone in the map would hear it. There would be a few workarounds for it, but pretty ugly ones.

Would be cool to have music in bars, but yeah... the above issues need to be adressed first.
« Last Edit: May 20, 2013, 10:01:16 am by Lexx »
Logged
Pages: 1 [2]
 

Page created in 0.161 seconds with 21 queries.