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Roleplay.....

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T-888:
Never seen the need for any kind of RP projects , other than it might be fun for some. I prefer player interaction in a different manner. Some might say it's a mindless pissing contest of " the best team " , but then again i don't understand what's the fun and point to pretend to be a ghoul or some caravan guard. There's no competition and let's say sense of sport , as well other qualities i desire.

There is one point for sure , anything that is public and connected with RP is just bad. Here , on this forum without any doubt.

Wichura:

--- Quote from: T-888 on May 07, 2012, 12:33:15 am ---There's no competition and let's say sense of sport , as well other qualities i desire.
--- End quote ---
Not everyone is blood-&-action-thirsty competitor, even in this game.


--- Quote from: T-888 on May 07, 2012, 12:33:15 am ---There is one point for sure , anything that is public and connected with RP is just bad. Here , on this forum without any doubt.

--- End quote ---
True, announcing any activities that can be griefed or trolled is fail, because it will be griefed or trolled. That's why fun other than (more or less random) pew-pew have to be performed in small, closed groups.

jonny rust:
If you want to start a role play project try to keep it small (you can always grow it if it is succesful)

Find a small group of people, a large group will take much longer anyway, and organize them into a time and place. See how that goes first.

Simply throwing a group of people into a location and expecting amazing things to happen may not always work out so think of a scenario that will catalyze RP. Goals and direction will always be a good ice breaker.

Keeping it open has been a precurser for failure in the past so for a first attempt perhaps keep it closed. Outposts can make for nice closed RP communities.

Sneak characters can RP much more freely out in the 'open', but that requires a specific build for those involved not looking to attract hostile attention.

If you really want to keep it open to everyone then you will need manpower, firepower and constant vigilence in which case it will become more about PvP, It can still be fun of course but it will be more work. A lot more work.

From my experience the RP community here can be a very jaded bunch, and who can blame them, so if you want people to get behind you you'll need a good RP plan.

Of course, as stated already, postng it here can attract unwanted attention.

T-888:
RP in public places = PVP magnet , RP guys = bad at PVP = can't defend themselves properly and continue RP. I don't mean NCR , HUB etc. etc. , projects in those cities are impossible in my opinion and in some larger scale not only 2 or 3 guys pretending to be ghouls , yay.

That's my short conclusion of why most of the projects fail , i'm to lazy to write more.

jonny rust:

--- Quote from: T-888 on May 07, 2012, 12:49:54 am ---RP in public places = PVP magnet , RP guys = bad at PVP = can't defend themselves properly and continue RP. I don't mean NCR , HUB etc. etc. , projects in those cities are impossible in my opinion and in some larger scale not only 2 or 3 guys pretending to be ghouls , yay.

That's my short conclusion of why most of the projects fail , i'm to lazy to write more.

--- End quote ---

My point is that most successful and worthwhile RPs are small scale and relatively exclusive. chances are you have never seen one of these because you weren't meant to.

Also, I think RP players tend to get bored with PvP. It's not that they are unable to do it, it's just not an appealing playing style or it gets old fast. At least thats the way it is for me. PvP was fun for a while and then it got repetative.

anyway, everything you have to say about RP you have already said before... many times... and the fact that you don't get bored saying it and still follow every new RP thread makes me wonder how bored you too may be with 24/7 PvP

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