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Roleplay.....

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Ox-Skull:
It acutally adds entertainment value to the PvPers.

Imagine u are travelling to hub and u enc a player run caravan with a leader and 5 guards.
Better than any NPC enc.

When you think about it, this game isnt fallout at all. Its the RP players that treat this as though they where in the fallout universe.
For the rest its about having the best of everything and who can post the most in forum.

T-888 hav u ever enc 3 guys pretending to be ghouls or is that just ur take on RPers. We are all ghouls.

RPing is an art and needs a strong imagination.

T-888:
How people don't get bored of soccer , hockey and other sports ? :)

I have never been interested in RP , though i can imagine that the most successful ones are small scale , you don't have to tell me that. The reason for it is because nobody notices them , any griefer would gladly go and suicide fuck all your RP fun even if it's in the most darkest corner you can find , if he just was aware of that. I'm not talking about key points of the RP itself , but the ability to maintain it. I would call any RP successful if it's maintained for it's planned duration , in a controlled environment any RP is successful in my opinion , but in public places it's a different matter and i'm not saying it's impossible to do RP in BH ( now it's impossible , but in general ) , just that it takes more than just a good plan for the RP itself in order for it to be successful.


--- Quote from: jonny rust on May 07, 2012, 12:58:36 am ---Also, I think RP players tend to get bored with PvP. It's not that they are unable to do it, it's just not an appealing playing style or it gets old fast.

--- End quote ---

It's not that their unable to , but how successful they are in comparison with other groups.


--- Quote from: Ox-Skull on May 07, 2012, 01:18:09 am ---T-888 hav u ever enc 3 guys pretending to be ghouls or is that just ur take on RPers. We are all ghouls.

--- End quote ---

Believe it or not , but i have seen such players , in fact in a random encounter. ;D

jonny rust:

--- Quote from: T-888 on May 07, 2012, 01:19:21 am ---I have never been interested in RP

--- End quote ---

i'm amazed you even know what Fallout is then! Did you play at all before fonline?

Hects Hakal:
Its sad but it seems that roleplay is impossible-how you can roleplay in a game in wich before you write hi Youre dead? Trolling over dead body? Thats not RP... Well...back to Fallout 2 and 1

Eternauta:
I suggest mixing this thread with that other one.


--- Quote from: T-888 on May 07, 2012, 12:33:15 am ---Never seen the need for any kind of RP projects , other than it might be fun for some.

--- End quote ---

I've personally never seen the need of TC, other than it might be fun for some.

I get bored of PvP and TC easily. My personal experience with it was waiting in Mumble while everyone was getting ready, then our team kills militia by playing with its AI, then waiting in the town until enemies came, then bang bang pew pew, which was the only fun there but doesn't last much. Then running to WM and waiting to see if there's more action. And don't forget the time "spent" levelling PvP characters. But anyway I have said this many times already.


--- Quote ---There's no competition and let's say sense of sport , as well other qualities i desire.
--- End quote ---

I think roleplaying mixes cooperative and competitive aspects to a certain extent. It is a form of collectively made "theatre" where the people who participate are always cooperating (even if they pewpew each other as part of their RP) but I also see a relatively competitive aspect in the fact that good roleplaying requires good narrative skills. Everyone can get bored of RP if the rest of the guys who participate write poorly and don't develop convincing and interesting character backgrounds. By "write poorly" I don't only mean using emoticons and that kind of stuff, I mean that in a good roleplaying game, players must create dialogue lines and actions which add some "literary quality" to this collective theatre.

If you're gonna roleplay with "noobs" then you don't need to think too much about a character background and probably your dialogues will be rather poor, but if you want to roleplay with more experienced people you need to make an effort and come up with something better. The quality of the game you play depends a lot on the the other players' skill, and you are part of their "other players" as well. You need to have skills and use them as well as possible to keep the game's quality... or increase it, in which the others would have to keep up.

By playing a good RP game you have fun and part of the fun is, in my opinion, keeping its quality and trying to increase it. It's interesting to see how every single player tries to keep/increase that quality and how, as a result, the collectively created story is developed. If in a RP project/game/whatever you got ten poor RPers and one very experienced RPer, the experienced one will probably be the one keeping the RP running and interesting, will probably get bored easily and the RP will come to an end. You need to make an effort to get to his/her level to keep the game running, so this is why I think the fun you get by roleplaying depends on the other players' skills, how they use it, and how you are able to react to them. The Game Master is not exactly the only one that throws situations at you, because these situations change with other player's reactions, through their characters. You too change these situation for the other players, and you got to keep it (or make it even more) interesting.

Also, both PvP/TCing  and RPing demand you to prepare a character before participating, especially if you want to do good in the activity and have fun. But while preparting a character for PvP/TC means killing critters (as long as levelling through quests is not a real alternative) which is quite boring, preparing a character for RP means thinking about a background story, a personality, etc. You are already using the same or at least similar skills you use when actually roleplaying, it is already a real challenge for the player and if you do it well, you'll most probably have more fun when actually roleplaying.

My personal view.

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