Other > Suggestions

Information on players in encounters

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Chrupek:

--- Quote from: maciek83 on May 04, 2012, 05:43:43 pm ---it would be supernatural to notice somene presence if you not actually see him,
thats why i say no

--- End quote ---

But thats how it works now: you enter an encounter and get message, that someones here already, even if you dont see him.

maciek83:
you get this message becouse you spotted him on world map thanks to outdoorsman. that means you 'saw' him

o you mean when enter forced encounter, well it could be logical if you dont get that message..

Enzotainment:
I think it's a good idea to get information about people entering and exiting an encounter (when they're not sneaking).

Not sure how scripting works, but perhaps there could be a roll for everyone allready in the encounter based on Perception and Outdoorsman. Each player allready in the encounter would get a different chance of detecting people entering.

Also, someone who enters can enter undetected if his Sneak, Agility and/or outdoorsman is high enough? Or link it to support perks with fitting requirements.

Giftless:
I saw something like this on the world map for Fallout Tactics Online; I think it would be neat if:

- High PE / Binoculars would give you a % chance of detecting the other party at a distance.
- High Outdoorsman (not sneak) would give them a better chance of remaining undetected. When you're talking about World Map distances, it's less about walking on tip-toes and more about rubbing out trails and extinguishing campfires.

JovankaB:

--- Quote ---Player enters the encounter, player leave the encounter, and maybe a command to see number of players in the encounter.
--- End quote ---

I think encounter isn't Quake match... there is no logical reason for you to have such information...


--- Quote ---This could give chance for those who want to avoid combat
--- End quote ---

If you want to avoid combat, don't stay too long in encounters in populated areas.

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