Other > Suggestions
Information on players in encounters
Jotisz:
It happened again I was in an encounter when suddenly someone shots at me then before I could catch the person he runs back to his car and go away. This is a bit irritating though not as irritating when I was in a city encounter and run around there for 2 mins to find a guy who were running away after his rifle exploded. And when I though he left and started running to the grid I just seen his char for a second but had no time to turn back....
To overcome these situation I think it would be nice if players would get information for the following things. Player enters the encounter, player leave the encounter, and maybe a command to see number of players in the encounter.
This could give chance for those who want to avoid combat or want to look for combat. If player is not in sight then there should be info like this:
Someone just get closer to this place.
Or something similar.
I think its easy to script in since the names of players are always shown for the entering player. I think it could work the other way too.
Boon Lived:
That would kinda throw stealth right out the window. Theres been threads on this before, seek and you will find.
Jotisz:
I know they were mainly to about to avoid players I posted similar ideas there too. I though that this idea differs a bit from them. And if its like that then stealth could be made as an exception.
Here was like this thread
http://fodev.net/forum/index.php/topic,21676.msg180220.html#msg180220
and this one
http://fodev.net/forum/index.php/topic,22577.msg187229.html#msg187229
If you read their openings its a different idea then mine although I stated this idea in the first one but the discussion didn't go that way so I though that instead of using those threads I would open up one.
maciek83:
it would be supernatural to notice somene presence if you not actually see him,
thats why i say no
Jotisz:
Not really as I know many bushmen are able to tell from their surroundings if there are wild animals in the nearby. I think a character with 80-150 outdoorsman should be able to notice if someone is nearby just like he has more chance to find encounters. Also people usually spawn in the middle of encounters therefore they walk there so there should be a chance to notice them.
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