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What Would It Take?

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ThePhoenix77:

--- Quote from: chocolate_chip_cookies on May 04, 2012, 12:40:53 am ---After the product is finished and stable there will be time for advertising and growing community

--- End quote ---
Give it 10 years  :P  or maybe *soon*

Marko:
None of us need to concern ourselves with any of this since the game itself will attract a number of players proportional to its value, and that value is only determined by one group: the developers.

So you and i and a bunch of other people can love love love the game and wish wish wish upon all the stars in the sky, but none of that matters at all. This is a private game. It will never be commercial. So we cannot force-fit this game into a standard game template where labels like "beta" apply.

(Think about the value of words for a moment; if this game will "always be in beta", then the word beta virtually has no meaning. You could just as easily say it's done but they are always making new updates. Hence calling ourselves beta testers might be a bit pretentious. How 'bout "Free-Game-Players"? That sounds about right.)

Not to worry though: those of us playing it already consider it "worth playing" or we would not be reading this. And the devs are apparently working on it so...i look forward to more.

Giftless:
I kinda like it being underground with splinter groups attempting their own Fallout Online variations; an Open Fallout essentially.

However, one thing I would like to see is more support for the small-group roleplayers, something closer to the kind of multiplayer Neverwinter Nights has. Sure, it's fun being in the chaotic free-for-all wasteland, but I think people should have the option to switch off the asshats if they just want to do some PvE with friends.

The Lost Children:

--- Quote from: Giftless on May 04, 2012, 03:31:17 am ---I kinda like it being underground with splinter groups attempting their own Fallout Online variations; an Open Fallout essentially.

However, one thing I would like to see is more support for the small-group roleplayers, something closer to the kind of multiplayer Neverwinter Nights has. Sure, it's fun being in the chaotic free-for-all wasteland, but I think people should have the option to switch off the asshats if they just want to do some PvE with friends.

--- End quote ---

I feel the way of doing that would be to add some kind of honor/dishonor system which would incur penalties on shooting people of a certain faction, a faction which preserves its laws within this honor/dishonor system.

example: Crafter joins crafter faction, gets dishonor for killing anyone who has not shot at him first. vice versa etc etc.

But all of this also does affect the free nature of gameplay that Fallout is famous and infamous for.

Giftless:

--- Quote from: The Lost Children on May 04, 2012, 04:00:20 am ---I feel the way of doing that would be to add some kind of honor/dishonor system which would incur penalties on shooting people of a certain faction, a faction which preserves its laws within this honor/dishonor system.

example: Crafter joins crafter faction, gets dishonor for killing anyone who has not shot at him first. vice versa etc etc.

But all of this also does affect the free nature of gameplay that Fallout is famous and infamous for.

--- End quote ---

That's a good idea; I was thinking though of a metagame sort of reputation that applies no matter which character you use. With Fallout, moral ambiguity is to be expected so a Player Kill or two wouldn't be a big deal, given a little time the meter would swing back to neutral. But for players doing mass suicide bombings and other devil spawn activities, I think it would be nifty if they got to experience bad karma effects no matter which account they were using.

For example towns would start generating bottlecap bounties on that player's alts and other players could kill them and bring in ears for the reward. There could be radio frequencies with announcements saying which town the fugitive was last seen in. The idea is that grieving and other criminal activities would get lay-low cool down times while other players could get rewarded for policing activities; it would just be more balanced I think.

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