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What Would It Take?

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ThePhoenix77:

--- Quote from: falloutdude on May 04, 2012, 03:25:25 pm ---lol we would get worst reveiw never. its not noob friendly , its not cod, the person reveiwing would just rage quit and give us a -10.

--- End quote ---
True story.

What would they say about the player base?

Andr3aZ:
1. Kickstarter to buy rights to use all F1 & F2 data commercial from right-holders
2. Kiststarter to gather money for the dev to be paid for living expenses on step 4
3. Right to use FOnline Engine commercial from cvet
4. devs drop current jobs and work fulltime on FOnline:2238 for 2 years and release it on steam for 5-7 €/$ with nice TF2 hats if you preorder
5. huge success
6. stop dreaming Andr3aZ

maciek83:
ah i actually thiked about same thing, but i stopped dreaming and decided not to even post that :D

but... if they get some rights to selling this game , there are few possibilities to keep the game free and make small money on it , like some concern pays some small fee to introduse their commercials in city maps , ie big coca-cola banner in ncr:) or people could use real money for some extra things than do not give advantage of others like in example having custom skin for like 20$ , or even free experience given by gm so one could buy himself a 24lvl character at startup for real cash .

but that would never happen ,and if somehow do, i fear it would quickly become another pay to play game and i would quit so its better it stays the way it is

Alexandrite:

--- Quote from: The Lost Children on May 04, 2012, 12:29:16 am ---What would it take to take this game from "Client of Grievances" to a sprawling MMO with grand support and a grand community?

What needs changing?

-Developer priorities?
-GM attitude/ game disruption?
-Communal efforts?
-PROPER ADVERTISEMENT?


What do you guys think this game needs to take it to the level of a game that is worth playing for more than x months?

I personally think the game needs to be advertised anywhere and everywhere, I think we as a community should band together and advertise the positives of the game, and bring in new and willing players. Take them by the hand and show them the ups and downs of the game and hopefully in a few months after such an effort, we'd have a brand new generation of community who could hopefully offer different views and opinions on a "dying" game (AS EVERYONE SAYS).

--- End quote ---

Rules would be nice to regulate A LOT... I see so many things that are taken advantage by players... and advertising this game to a lot of people would be nice too... the more we bring, the more each person counts! :D

The Lost Children:

--- Quote from: Alexandrite on May 07, 2012, 10:43:41 pm ---Rules would be nice to regulate A LOT... I see so many things that are taken advantage by players... and advertising this game to a lot of people would be nice too... the more we bring, the more each person counts! :D

--- End quote ---

Yeah I think you're right about the rules.  That goes along with GM disruption and attitude. Despite GMs sometimes being very friendly and amiable, let's be serious, it throws the balance off when the GMs have personal relationships with individuals.  Things like that would have to stop for this game to be valued at all.

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