Other > Closed suggestions
BOS Faction, POWER ARMORS
Roachor:
--- Quote ---The perk requirements would look like: 8-10 Str, 6-10 Endurance, 120+% melee skill.
What about nerfing pure PvP chars? ^_^
Perk requirement and description:
"BoS Knight Training"
Requirements: 15 lvl, Science 80%, Repair 80%, IN 7, CH 3, Be member of BoS (membership need only in time you pick this perk, then you can leave BoS, if you want).
"You obtained training from paladins of Brotherhood of Steel, <bla bla bla, many clever words>, now you can use power armors."
--- End quote ---
The PA requirements are retarded, why would you need melee? Also 8-10 str is stupid considering it adds 3 str to your char. It's mechanized to make you stronger, it's not like a medieval suit of armour. Also just claiming that melee is better than hth is based on absolutely nothing, if anything the mega power fist is better than the end game melee options. For ravenous's suggestion you're forcing a very strict build requirement by having unnecessary crafter skills in there. 80 science 80 repair is like half of your total points if you don't have them tagged, and neither skill is useful at those levels.
RavenousRat:
--- Quote from: Roachor on April 08, 2010, 07:07:32 pm ---For ravenous's suggestion you're forcing a very strict build requirement by having unnecessary crafter skills in there. 80 science 80 repair is like half of your total points if you don't have them tagged, and neither skill is useful at those levels.
--- End quote ---
That's it, to make "1 CH 5 IN able only to shoot and FA" a bit less usable, and make crafters/fighters to have advantage. But, really, "No, idea of getting PA's into fonline is completely wrong" is the right answer, I just wanted to show, how is it possible to implement PA to not totally make PvP character even stronger - make it possible only for crafters-builds!
Roachor:
Crafter builds suck for a reason, making them armoured won't change that. It's like saying the only people allowed to drive Ferrari's have to be blind.
RavenousRat:
--- Quote from: Roachor on April 08, 2010, 11:06:30 pm ---Crafter builds suck for a reason, making them armoured won't change that. It's like saying the only people allowed to drive Ferrari's have to be blind.
--- End quote ---
Yes, crafters have less HP, and... less HP. So, armor will make them a bit more look like PvP chars. ;p
FischiPiSti:
At least Rat got the idea right: BGs cant have PA because thats OP!
Its not a single player game you cant have supersoldiers running around causing mayhem and havoc. BG+PA is as close to cheating as it can be, but still cant be considered it to be because: "the armor was laying on the ground i just picked it up, im innocent!"
Neither should crafters get it tho...
But Roachor, you didnt even bother reading through what i wrote i guess...
HtH = Unarmed and Melee. I said, HtH fighters(unarmed and melee) dont have, and should not have the damage of a ranged fighter, therefore -like crafters- could take on the role of a tank, still have a well balanced system.
The requirements have good reasons:
STR 8: BG characters take 7 STR to use big guns. Taking that extra 1 STR which equals 1 point of melee damage is a waste for them.
High END: Every fighter needs high endurance. But again, to prevent OTHER classes from using PA they need to invest extra points in endurance. High STR+END requirements prevents for example doctor builds that have PA, prevent crit builds because they cant have high luck, etc.
Melee 120? See above, or read my first post again.......
The idea is to PREVENT BGs from abusing the PA, not to buff up non-combat or HtH characters. But why NOT melee? Isnt the BoS made Super Sledge the weapon of choice for Star Paladin Cross for example(from fo3)?
PA gives STR. STR gives melee damage. I dont have anything else to say :S
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