Other > Closed suggestions

Lower prerequisites for professions to reduce alts

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strelok:
Right now I think people are being forced to put nothing lower than 7 INT into any build, really. Who in their right mind would ever choose anything below 7, MAYBE 6 for ANY character. A pure gunner? Sounds pretty boring to me. Having a low int means putting 7, 9, 11, points per level? Thats just an insult.

A solution to this is make it so a INT of 1 or 2 would give you 10-12 skill points per level rather than a pathetic 7. Make it like STR whereas you'd never want anything more than 7 but still be able to manage at 3 or 4 where you could perk out weapon handling (3 str). But also still reward those who choose 10 str or int where you get different perks because its 10. For example, anything over 8 str would start adding 3 hp per str instead of the 1 that it does right now.

DrapiChrust:
Strelok -> there is a perk called 'Educated' (+2 sp per level). Problem is that it requires 6int to begin with.

I can bet there are some pure gunners with low int. I met too many powerbuilds.

Roachor:
My hth build has 2 int and it works out fine.

Vanessa:
How is it that hard? Exactly how many points do you need in a combat skill to not consider it bad?

By 21 my character ends up with:
151% First Aid.
131% Doctor.
115% Repair.
60% Science.
145% Barter.
100% Outdoors.
140% Small Guns.

That's all I need to do anything I would want to do. And hell, I could not put any points into Repair and I could end up with probably like 170-180% small guns.

But that seems excessive to me. I don't plan to have 95% chance to hit eye shots from across the map with a pistol, against people in power armor.

Crazy:
You see people in PA because it's pre-wipe. No PA in normal time.
140 is very low for a good fighting char, even 180 is too low.

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