Other > Closed suggestions

Lower prerequisites for professions to reduce alts

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Roachor:
Currently you have 2 options, you can make a crafter alt and level quickly with the option to do some mild pve or you can make a compat char for pve/pvp. Since you can't do both you end up with tons of alts cluttering the game. An easy way to fix this is to lower the prerequises to levels that are achievable with combat characters.

For example to make grenades you need high PE, which is shitty because the lower your pe the closer and more grouped together enemies are and you have to invest points into traps which does absolutely nothing and takes away from vital skills.

For armourer you need repair tagged, a useless skill for combat characters and sacrificing either outdoors or FA is never an option so once again crafter alt.

Same with energy weapon, big guns, small guns, all require tagging useless skills for combat.

If it was possible to reach those percentages without tagging them or having high int (another thing that precludes a good combat char) you could have a big gunner(or whatever) that maintains and creates his own weapons and ammo. Trading isn't a viable solution because crafters are only good for crafting and vice versa, even after selling your stuff you'll relog a different char to be able to play the game. Other problems are the 180-200% minimum to repair to not destroy whatever you're trying to repair. That's a huge skill investment just to get positive results. It should be like FA where you repair a % based on your skill. Imagine if unless you had 200 fa you hurt yourself when you tried to heal, it would be ridiculous.

The dev line about character not being "godlike" is off the mark because of the characters are starved for points with gifted being taken out so you have to min/max just to be effective. Making a balanced character just doesn't work because you'll never be able to compete with pvp builds on any level.

GVNtrader:
i agrred with rachoar , i tried to build a JOat character wich have 2 LVL armorer  and 1 LVL biggun, it make me mad , waste alot of skillpoint into science to craft alloy only:(. another char, energy eapon use must have  80 % repair to collect  e part >"<. damit, it s so hard for single player ,with out alt or some friend to craft his own weapon and ammo, armor to self defend.please make the crafting less hard for people can do it by themself, i want to roleplay, play in pure wasteland.

blahblah:
I agree that requirements could be lowered slightly, but only for first 2 levels of any profession. 3rd should stay the same. A PvP char capable of standing his own with powerbuilds that at the same time can craft top-level items is silly.
I have a level 8 character built to balance crafting and PvE and am not noticing any problems. With 3 CH and 35 barter I can even get 600 caps from the trader in Raiders' base for a scoped hunting rifle, which is a very good price.

Being as good as characters who devoted every last skillpoint, perk, and SPECIAL point to be a PvP machine is impossible exactly because they requested it. PvP carebears don't want to die from laser pistols so they asked the devs to nerf weapons and now only uber powerbuilds can compete.

Want to play the game? Don't do PvP and it'll be enjoyable even with a crappy build.

vedaras:
no, requirements are fine. Everyone will have same alts since you can have 3 levels of professions, no matter what requirements will be. And roachor seriously get some balls, all your suggestions are just to make the game be played on easy mode.

God of Thunder:
I disagree, requirements are fine. The problem is people plays many chars, not that the requirements are too high. When developers will lower professions requirements, for a month someone will say that everyone should have 10 PE, 10 IN and 7 ST, couse he want to have biggunner, sniper and crafter in one char. That is bad argument, I think.

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