FOnline Development > 3D Development
Clothes and armor making - the beginning
NastyKhan:
Ok. I just crafted my first testing skin, the Uhlan clothes (just for testing of testing)
http://screenshooter.net/0805776/uwraehc
So.. Now i have to figure out, how to test it ingame.
Edit:
It works! I'm an Uhlan! http://screenshooter.net/0805776/vqcfpcc
Edit:
Ok, twas easy. What about model armors? Let say.. how to make a metal armor? I mean - i know how to import male human to blender, and make a model of armor + texture it. But what next?
Luther Blissett:
Cheers for spotting the error in that (now corrected). By your screenshot, I assume you managed to follow the rest successfully - nicely done! :)
If you're following the rest of the tutorials, let me know of any other errors. If it all seems to work, I can copy them onto the Fonline wiki, and maybe sort of finally get round to actually doing the next tutorial :)
NastyKhan:
I edited my post just the moment you replies, so i will ask again: How to make new MODELS works?
Edit:
Question 2: If i make a clothing-texture for a male hero model. Will it be compatible with other male models? Weak, Normal, Heavy, Mutant?
Luther Blissett:
1) Rigging. There's a basic bit covered in the tutorials, which should cover making a hat, rigging it and making it appear on the character in game. I haven't written beyond that (i.e. for more complex armours), but the process is much the same, and you can probably work it out yourself quicker than I can write the next tutorial :)
2) Basically, yes :
UV alignment stuff
Some textures will need adjusting slightly, but most should be pretty usable as is.
NastyKhan:
Rigging sounds scary but i will try.
About skin adjusting - are there somewhere downloadable models for the rest of characters? I'd like to begin making clothes for weak NPCs and it seems that it would be hard to work on HERO model. Plus - i see no way to test it.
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