Other > General Game Discussion
fonline is not user friendly i guess:,(
maciek83:
--- Quote from: Malice Song on May 17, 2012, 05:12:53 pm ---That one actually gets a big +1 from me.
Could be temporal location, thus easily explained in context of lore (just in case anyone cares about that).
Remember that Lorraine character? Fix quest, put her on that map, add a few tutorial NPCs, maybe a basic trader (one with dialog that actually explains why he's not buying some of your stuff) and you'd get a first safe location, an easier way to obtain some basic stuff and a tutorial section that clues new players in on some intricacies of the game.
I think in that context you could also incorporate the free items you mentioned or make them ridiculously easy to get. Because in that situation you'd immediately have another NPC standing right next to the itemgiver, who will clue you in on how to craft a better one. First one may even point you to the other. So you'd get some basic stuff for little to no effort and are offered a bit of information on what to do.
Depending on how hard that is to implement, that would cover pretty much all the angles, wouldn't it?
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yeess 8) something like that . private starting location, maybe not free items but trader would buy healing powders and ropes for basic weapons and restock sometimes but not with caps
--- Quote from: Alpha on May 17, 2012, 05:11:58 pm ---Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled. Just one, somewhere in the middle of the map. Make it where the noobs start out at or near. Then let them learn how hard the wasteland is when they leave. This would also allow for secure trading and business to be done. Sorta like a care bear zone. And new players would stay because they would see the more seasoned players in a safe place. Not blowing there heads off or stealing from them ect ect.
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big no no , no magical place please
MRtrader:
--- Quote from: maciek83 on May 17, 2012, 05:19:04 pm ---yeess 8) something like that . private starting location, maybe not free items but trader would buy healing powders and ropes for basic weapons and restock sometimes but not with caps
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well like i said i think also that a starting private location is a good idea.
maybe you should post a topic for it in suggestions?
Malice Song:
--- Quote from: Alpha on May 17, 2012, 05:11:58 pm ---Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled. Just one, somewhere in the middle of the map. Make it where the noobs start out at or near. Then let them learn how hard the wasteland is when they leave. This would also allow for secure trading and business to be done. Sorta like a care bear zone. And new players would stay because they would see the more seasoned players in a safe place. Not blowing there heads off or stealing from them ect ect.
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Okay, here's the thing about that idea:
Since stealing as well as killing is disabled, that place would become the de facto location for all sorts of player trades and most likely player socialization. You'll most likely find the vast majority of players hanging out there instead of NCR or whereever they go these days. There's a strong possibility that that is going to severly put the breaks on thieves or at least a significant segment of them. Thieves as in players who enjoy to play a certain way and add certain dynamics to the game. I'm not saying that's a bad thing necessarilly, but I think that would be a change that has to be considered from more angles than just "what does this do for new players".
DeputyDope:
--- Quote from: Alpha on May 17, 2012, 05:11:58 pm ---Here is an idea. Have a city where pvp is disabled, bombs are disabled, stealing is disabled.
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no way.
avv:
--- Quote from: DeputyDope on May 17, 2012, 05:30:21 pm ---no way.
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How would it hurt your gameplay?
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