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fonline is not user friendly i guess:,(

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maciek83:

--- Quote from: Eternauta on May 17, 2012, 03:26:06 am ---No, it's not. Get used to it, just try to enjoy the game, and if you fail, don't spam the forum. And above all, don't spam the forum if you're not even playing. Seriously, all those people who always complain so much about the game (and especially those who complain about devs not playing), but keep reading and posting and whining and trolling here make me laugh.

Consider this a humble message not to the one who started the thread, but for the community in general.

--- End quote ---

i started the thread but you clearly didnt read what i wrote. im used to fonline i enjoy the game i dont fail, i actually play ,and i dont complain

i was just worry that many people leave it becouse of hard start ,and i tried to give some solutions to help them

Eternauta:

--- Quote from: maciek83 on May 17, 2012, 02:37:26 pm ---i started the thread but you clearly didnt read what i wrote.

--- End quote ---


--- Quote from: Eternauta on May 17, 2012, 03:26:06 am ---Consider this a humble message not to the one who started the thread, but for the community in general.

--- End quote ---

Anyway the fact that many people try the game and don't stay indeed sucks. As I said on another thread maybe the best thing would a "tutoral area", a safer place where newly created characters must stay for sometime and where they can learn the game's basics. However, I there's such a difference between how the game is "supposed to be played" and how it is actually played, that this "newbie land" could only work as a player-driven organization instead of something implemented by devs (which don't seem to be implementing much these days anyway). But of course that demands will, time, ingame resources, etc.

MRtrader:
gonna post this in suggestions:
hmmm just had a suggustion idea maybe it already exists. what about:
Noob start gear: can't be traded/sold
dissapears ater 3 real days. when out on ground immedialtly dissapears.
if death respawn with gear but counter for 3 days still same as when you died.

Malice Song:

--- Quote from: Eternauta on May 17, 2012, 04:25:19 pm ---Anyway the fact that many people try the game and don't stay indeed sucks.

--- End quote ---
As long as we can still post what can be interpreted as "stop whining, go fuck yourself" three posts after one of these people tries to outline why he didn't stay, it apparently doesn't suck nearly enough.


--- Quote from: MRtrader on May 17, 2012, 04:41:05 pm ---gonna post this in suggestions:
hmmm just had a suggustion idea maybe it already exists. what about:
Noob start gear: can't be traded/sold
dissapears ater 3 real days. when out on ground immedialtly dissapears.
if death respawn with gear but counter for 3 days still same as when you died.

--- End quote ---
It kind of does, maciek83 came up with a similar idea earlier in the thread, that would effectively aim to achieve the same thing. While I think the idea is valid, I still think it doesn't get rid of problems with the learning curve and may just postpone the majority of the frustration. There was a bit of back and forth, may be viable to check it out, if you're interested.

MRtrader:

--- Quote from: Malice Song on May 17, 2012, 04:53:21 pm ---It kind of does, maciek83 came up with a similar idea earlier in the thread, that would effectively aim to achieve the same thing. While I think the idea is valid, I still think it doesn't get rid of problems with the learning curve and may just postpone the majority of the frustration. There was a bit of back and forth, may be viable to check it out, if you're interested.

--- End quote ---
thanks will check

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