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Author Topic: Raise lvl cap  (Read 13478 times)

Gob

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Re: Raise lvl cap
« Reply #45 on: April 29, 2012, 03:53:56 pm »

Go play on TLA mk2 they got level 40 there.
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Re: Raise lvl cap
« Reply #46 on: April 29, 2012, 05:52:00 pm »

Go play on TLA mk2 they got level 40 there.
What ? I dont get you :D
This same like i can suggest you pick up for avatar empty space and empty space for signature, this is my best suggestion, by this you ll make forum better ( i mean your avatar and signature suck ) ;)

well ok ,you are right . specialist character would not want gifted ,but who cares for em  :)
its balanced pvp that matters here the most.
i understand discusion about gifted is a side note ;)

But what the point in pvp ? does all players here only doo pvp ? i think 30% players here is from tc factions
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Let the Force be with You.
Re: Raise lvl cap
« Reply #47 on: April 30, 2012, 04:21:16 pm »

Go play on TLA mk2 they got level 40 there.

But it's russian.

2155 will have no lvl cap at all. It's still not open for players but seems quite promising.
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Re: Raise lvl cap
« Reply #48 on: April 30, 2012, 05:25:50 pm »

No lvl cup? Not 4 me, but nice reason to play  ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.
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Re: Raise lvl cap
« Reply #49 on: April 30, 2012, 06:17:27 pm »

But it's russian.

2155 will have no lvl cap at all. It's still not open for players but seems quite promising.
hehe, wasteland 2155 look promising, but i dont think there gonna be more than 30 players online :( i ll take a chance there when that server gonna be online :D
No lvl cup? Not 4 me, but nice reason to play  ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.
lol what you talking ? what point for other player to know other players lvls? where is no chance to n00bs ? :D i dont get you

there is no 1lvl/99lvl challenge. if you have 1lvl or 10 lvl - ok , 56 lvl - ok
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Let the Force be with You.
Re: Raise lvl cap
« Reply #50 on: April 30, 2012, 11:22:49 pm »

No lvl cup? Not 4 me, but nice reason to play  ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.

Do you really think that there is a difference for a newbie wheather he is killed by lvl 15 or lvl 50 guy? Just trust me - there is no difference.

hehe, wasteland 2155 look promising, but i dont think there gonna be more than 30 players online i ll take a chance there when that server gonna be online

If you don't count dual/tripple logs on 2238 it will seem like there is something like 100 players here anyway. 30 is not that bad number - I would definitely prefer 30 dedicated rolepayers than 9999999 nameless trolls as on 2238 atm.
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Ox-Skull

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Re: Raise lvl cap
« Reply #51 on: May 01, 2012, 09:22:53 am »

That'd be sweet if the lvl-cap was raised to 28.
Id be able to take a few more support perks, if that were the case.

Do people agree that a higher lvl cap like 28 or 32 would decrease the need for alts.

It'd make my character more versatile.
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Ranger of the Wastes. The Wastes still needs civilised people.

DocAN.

  • Testing FO: Reloaded
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Re: Raise lvl cap
« Reply #52 on: May 01, 2012, 02:27:15 pm »

More levels = less alts.

Who would create new alts if he could have all at one?

All crafting proffessions, thief, barter, looter, lockpicker, etc.

BG/SG/EW/Melee/Throwing/Unarmed - players will have 2 maybe 3 main figthing skills and few otheres which will allow them to use diferent weapon when they got bored.

Again more lvls will decrease number of alts.

With current system max HP is 290 at lvl 99 it would be 665 hp. With more HP the fights would last longer.

More HP will help vs critical hits with the expetion of Gatling crits.

I dont see why couldnt we try it. Not many players left in this game and no lvl cap (99lvl) system should bring new blood in to the server.



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Re: Raise lvl cap
« Reply #53 on: May 01, 2012, 02:47:54 pm »

More advantage for players like me , set up triple log , two mercenary leaders with 8 mercenaries both of course have radios , find enormous , big encounters that NPC's get's bugged up , freeze and don't attack you because of the many targets ( mercenaries and 2 alts ) with their simple AI. Level up to 24 in 1 hour and less than 30 minutes ( let's say i level up 3 hours a day and 2 times in a week , what would happen after 2 months ?). Then there would be age of really hardcore builds with almost no str , because most of the penalties could be balanced out with 300 weapon skill.

I'm not saying this to sound badass , but this is how i would " adapt " to all this.
« Last Edit: May 01, 2012, 02:50:48 pm by T-888 »
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DocAN.

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Re: Raise lvl cap
« Reply #54 on: May 01, 2012, 02:50:26 pm »

1ST is -25% try to balance -150% skill, add to this Doger perks on your enemie and have fun with your 1ST alt

Your 1ST alt will get instant KD and weapon drops
« Last Edit: May 01, 2012, 02:52:02 pm by DocAN. »
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Re: Raise lvl cap
« Reply #55 on: May 01, 2012, 03:01:38 pm »

1 ST is -20% , -40% or -60%  penalty can be balanced with pure skill points if we looking at real numbers , STR 3-4 ( or 2-3 if don't take small frame , so if we look at weapon requirements , builds and carry weight requirements were looking at maximum 100%- skill penalty for weapon usage that can be quite easily balanced if the build uses only torso shots - BG ) as much only to carry sufficient amount of equipment and even higher penalty can be balanced with higher perception witch you will have due to spare special points that are gained from a new dump stat called STR.

I'm sorry but it is how it is ...

Your 1ST alt will get instant KD and weapon drops

STR is the main stat for responsible for KD and weapon drops ? Source of information please. First time i hear this.

Don't know what are you talking about weapon drops , BUT Stonewall , bonehead , combat helmet , 10 endurance bonus equals to 100% protection against KD's and maybe 1% ( well when i tested all this i never got KO'd with all previously mentioned bonuses , but maybe there is 1% chance that i haven't experienced yet , ;D ) to get KO'd , i have personally tested all this.

Then again if 99 cap , we would of course have sneakers with always 300% sneak skill achievable with a lot less INT ( another passive dumpstat for metagamers ). Some perks like ghost and features like wall bonuses and barrels would become obsolete , it is because sneak is capped at 300% skill no matter what bonuses exceeds that and only then penalties are applied ( armor , weapon etc. etc. )

Source of information http://fodev.net/forum/index.php/topic,19266.0.html
« Last Edit: May 01, 2012, 03:23:27 pm by T-888 »
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DocAN.

  • Testing FO: Reloaded
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Re: Raise lvl cap
« Reply #56 on: May 01, 2012, 05:53:48 pm »

Just tell me how you will take stonewall with 1st...

And if you didnt hear about something doesnt mean  that its not working.

Ill not speak with You anymore "MR. WiseGuy"
« Last Edit: May 01, 2012, 05:57:48 pm by DocAN. »
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Re: Raise lvl cap
« Reply #57 on: May 01, 2012, 06:04:46 pm »

If you have less str than your weapon requirement you drop it a lot, if you have less than 10 str/10 end stonewall doesn't give 100% kd resist.
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Re: Raise lvl cap
« Reply #58 on: May 01, 2012, 06:23:07 pm »

Ill not speak with You anymore "MR. WiseGuy"

And I am supposed to be arrogant ?

Did you read at least half of what i wrote ? Did i tell you that big gunners will run around with 1 strength in case if they want to use stonewall ? I don't create things out of blue air , sorry.

That is just one perk and any build in fact can do well without it , it's actually situational and a personal preference. I have to say , it's easy to use jet without any buffout and obtain another extra special point that isn't needed for even agility anymore in case if str becomes irrelevant.

Oh excuse me , that i don't want to blindly believe anything that comes from a player that don't know basic things like how much penalty str applies. It proves any further information you prrovide is just not reliable , so i don't want to hear your false information as some stated truth without any fact , logical explanation or source of information , in that case the information most likely comes from your imagination.

If people could manage their stupidity , i wouldn't have to manage my arrogance.

If you have less str than your weapon requirement you drop it a lot, if you have less than 10 str/10 end stonewall doesn't give 100% kd resist.

Yes it does , you can test it yourself.

6 base str , 10 endurance , bonehead , combat helmet bonus and stonewall. Not only against KD's but for KO's.

Without bonehead , you will still get KO'D once in a while.


6 base str , 10 endurance , combat helmet bonus , stonewall , but no bonehead. See the difference. Of course i have to tell it for safety otherwise more false information will be provided , there's only difference in KO's with the change of roll.

When i say , i have made tests. I don't lie.

weapon drops

I will test this , i hope your right.
« Last Edit: May 01, 2012, 06:41:10 pm by T-888 »
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: Raise lvl cap
« Reply #59 on: May 01, 2012, 06:40:29 pm »

This thread is going nowhere because raising lvl cap in itself is a change to basic gamedesign and as such would imply changing other shit around. This leads to new issues like introduction of lvl caps for perks, possibly reduction of new SP after a certain lvl, managing HP (does it keep increasing until 99, is it hardcapped or is there a softcap meaning your HP stops growing after a certain lvl etc.) and possibly 91231 things I missed right now. Obviously, certain solutions won't fare too well with alts being allowed and the way the rest of the game is functioning, ie. capping HP or combat perks would make leveling up to get a crafting profession completely unviable because it'd be way easier to make a level 10 crafter from a scratch. It's a TREMENDOUSLY complicated issue and most of you are trying to tackle it in a childish manner, which makes this suggestion even less likely to be implemented. Furthermore, keep in mind that the devs have just come up with a mechanical overhaul as to skills/perks/levelcap and all the assorted stuff, so do you really think it'd be reasonable to yet again say "ah, fuck it" and start all over again? Balance doesn't come with frequent revolutionary changes, it comes with letting the game mature and making tweaks that aren't even noticeable for people who aren't much into metagame.
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