Other > Suggestions

Raise lvl cap

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Elmehdi:

--- Quote from: The JokeR on April 30, 2012, 05:25:50 pm ---No lvl cup? Not 4 me, but nice reason to play  ;D (from begin) imagine 366 lvl characters, with all perks like stone wall..
But this server has no future. At some point, begin to appear when the players do not leave a chance for beginners. At this point, the influx of new players over. Who is left? Those who by this time somehow closer to the mind of this most * punisher *, and the last.

--- End quote ---

Do you really think that there is a difference for a newbie wheather he is killed by lvl 15 or lvl 50 guy? Just trust me - there is no difference.


--- Quote from: The JokeR on April 30, 2012, 05:25:50 pm ---hehe, wasteland 2155 look promising, but i dont think there gonna be more than 30 players online i ll take a chance there when that server gonna be online
--- End quote ---

If you don't count dual/tripple logs on 2238 it will seem like there is something like 100 players here anyway. 30 is not that bad number - I would definitely prefer 30 dedicated rolepayers than 9999999 nameless trolls as on 2238 atm.

Ox-Skull:
That'd be sweet if the lvl-cap was raised to 28.
Id be able to take a few more support perks, if that were the case.

Do people agree that a higher lvl cap like 28 or 32 would decrease the need for alts.

It'd make my character more versatile.

DocAN.:
More levels = less alts.

Who would create new alts if he could have all at one?

All crafting proffessions, thief, barter, looter, lockpicker, etc.

BG/SG/EW/Melee/Throwing/Unarmed - players will have 2 maybe 3 main figthing skills and few otheres which will allow them to use diferent weapon when they got bored.

Again more lvls will decrease number of alts.

With current system max HP is 290 at lvl 99 it would be 665 hp. With more HP the fights would last longer.

More HP will help vs critical hits with the expetion of Gatling crits.

I dont see why couldnt we try it. Not many players left in this game and no lvl cap (99lvl) system should bring new blood in to the server.



T-888:
More advantage for players like me , set up triple log , two mercenary leaders with 8 mercenaries both of course have radios , find enormous , big encounters that NPC's get's bugged up , freeze and don't attack you because of the many targets ( mercenaries and 2 alts ) with their simple AI. Level up to 24 in 1 hour and less than 30 minutes ( let's say i level up 3 hours a day and 2 times in a week , what would happen after 2 months ?). Then there would be age of really hardcore builds with almost no str , because most of the penalties could be balanced out with 300 weapon skill.

I'm not saying this to sound badass , but this is how i would " adapt " to all this.

DocAN.:
1ST is -25% try to balance -150% skill, add to this Doger perks on your enemie and have fun with your 1ST alt

Your 1ST alt will get instant KD and weapon drops

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