fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 13, 2024, 03:19:15 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Gun Runners - Super Mutants quest.  (Read 1241 times)

Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
  • Offline
Gun Runners - Super Mutants quest.
« on: April 23, 2012, 07:34:18 pm »

So it is again me, yeah.
So I gathered 4 people, we cleared the cave looted these nice lockers - but then again, Locked Doors.
I think it has something to do with the cannon, as in there are shells right next to it, right.But how do I reload the cannon?Is it even possible?And if yes, and I can shoot it - how do I even choose where do I want to shoot?
(Or maybe there is again some key which I can't find?)


God damn, I must be annoying with these quest problems eh?
Logged
Re: Gun Runners - Super Mutants quest.
« Reply #1 on: April 23, 2012, 07:42:42 pm »

I don't know if you can use the cannon :D
You're supposed to lockpick the doors and crates inside. I managed to open one of the crates with like 20 lockpick skill so I don't think the lockpick requirement is high
Logged

Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #2 on: April 23, 2012, 07:43:59 pm »

Well my luck is 7, lockpick skill is 65 and I had lockpicks.
I still can't picklock the damned doors, HOW is that even possible.

(I tried it atleast 10 times, then it..really started to get boring)
Logged
Re: Gun Runners - Super Mutants quest.
« Reply #3 on: April 23, 2012, 07:51:14 pm »

take me, i have 111% lockpick :D also i d like to buy bp for plasma rifle, metal mask mk2 and ca helmet if some of them was in gr box :D
Logged

Let the Force be with You.

Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #4 on: April 23, 2012, 08:13:30 pm »

That sure is nice.
But I am asking if I can use the cannon or if there is a key.
Logged

falloutdude

  • just some canadian guy
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #5 on: April 23, 2012, 08:19:00 pm »

That sure is nice.
But I am asking if I can use the cannon or if there is a key.
either you need to lockpick it. its the only way.
Logged
Roaming the waste again.
Re: Gun Runners - Super Mutants quest.
« Reply #6 on: April 23, 2012, 08:29:06 pm »

You can go to NCR and ask for a lockpicker's help

Oh yeah that's not what you asked..
« Last Edit: April 23, 2012, 08:35:35 pm by chocolate_chip_cookies »
Logged

Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #7 on: April 23, 2012, 09:05:00 pm »

Alright enough, I am wasting my time trying to open the damned door for 30 minutes, can some "lockpicker" come to NCR...right at --:15? now its --:04 so..yeah in 11 minutes lol.
« Last Edit: April 23, 2012, 09:08:25 pm by Knife_cz »
Logged
Re: Gun Runners - Super Mutants quest.
« Reply #8 on: April 23, 2012, 09:13:08 pm »

08 minutes time when edited, 12 minutes when i see. seems i ll come in next 1-3min, name charity
Logged

Let the Force be with You.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #9 on: April 23, 2012, 09:22:31 pm »

The cannon is just scenery and the shells are for disassembling. But I think there was a bug, which made it impossible to disassemble them. Not sure if this is still the case.
Logged

Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
  • Offline
Re: Gun Runners - Super Mutants quest.
« Reply #10 on: April 23, 2012, 09:28:54 pm »

Yeah, I can not dissamble them.

It appears some nice person called LaserSurgery viewed this thread, followed me and killed me.
What a shame you can't find a single normal person in NCR that will kindly help you.
« Last Edit: April 23, 2012, 09:35:13 pm by Knife_cz »
Logged
Pages: [1]
 

Page created in 0.044 seconds with 21 queries.