Other > Closed suggestions
Rework Merc System
duorden:
--- Quote from: blahblah on March 07, 2010, 01:29:57 pm ---There is already a limit of 5 mercenaries if you have 10 CH and Magnetic Personality. People who have more are using bugs.
Maximum number is ((CH - 1) / 2) rounded down.
--- End quote ---
in screenshot u can see 6 mercs, true cheats or exploites
Badger:
I got excited when I saw the title of this thread, you guys let me down.
Mercs are overdue for a reworking, or we should just rename them 'hirable guards' and have done with it.
I assumed the main intention behind mercs was to allow players to have NPC companions, a la Fallout. But they're not a practical choice of travel companion, even with the ALT menu.
So, hijacking this thread, what would make you guys travel with mercs?
Bartosz:
--- Quote from: Badger on March 07, 2010, 09:35:44 pm ---So, hijacking this thread, what would make you guys travel with mercs?
--- End quote ---
Maybe counting their outdoorsman instead of the player (if higher)...wait, I've just realized it's already in. Wonder if it is useful, as I'm not sure how skilled they are.
If you've got any thoughts on that, shoot.
Frozen Mind:
Slaves skills are really poor and only fight skills are high (like 70-90% of small guns/melee/unarmed).
Reason of NPC followers usage:
1. Combat support (always helps in some way) - setting traps, assaults.
2. Followers could be loaded well (like no weight cap.),
3. Base security - you can't play 24/24h.
4. Caravan (combat) escort for barter and crafter characters.
5. Role play purposes - rare but happens.
What would make them want to follow:
- Charisma barrier - I think some people just wouldn't like to follow strange guys or tolerate non-charismatic. So you need 4 (or 3) CH to be able to take any NPC follower,
- Outdoorsmen skill - I don't know if someone wants to follow guy who actually doesn't know where he is. The higher skill the higher trust. So if charisma would be ONLY a barrier, outdoorsmen skill would set max number of followers.
vedaras:
--- Quote from: scypior on March 08, 2010, 09:53:57 am ---Maybe counting their outdoorsman instead of the player (if higher)...wait, I've just realized it's already in. Wonder if it is useful, as I'm not sure how skilled they are.
If you've got any thoughts on that, shoot.
--- End quote ---
now Your mercs attract too much npc in encounters, if you for example jump on ghoul crazies with 4 mercs (that has assault rifles) there will be like 20-30 of them, and you have no chance to win, mercs need to make battles easier, not harder. My suggestion would be, to make encounters bigger only if you are traveling with other players not mercs.
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