bool UseSkillOnCar( Critter& cr, Item& car, int skill ) // Export{(...)else if( skill == SK_LOCKPICK ) { if( cr.Timeout[ TO_SK_LOCKPICK ] > 0 ) { cr.SayMsg( SAY_NETMSG, TEXTMSG_GAME, STR_SKILL_WEARINESS ); return true; } if( _CarIsNoLockpick( car ) ) { cr.SayMsg( SAY_NETMSG, TEXTMSG_GAME, STR_SKILL_LOCKPICK_FAIL ); return true; } int base = cr.Skill[ SK_LOCKPICK ] - 200; uint8 mode = 0; uint16 activePid = cr.GetSlotProto( SLOT_HAND1, mode ).ProtoId; if( activePid == PID_LOCKPICKS ) { base += 25; if( Random( 0, 30 ) == 0 ) cr.DeleteItem( PID_LOCKPICKS, 1 ); } else if( activePid == PID_EXP_LOCKPICK_SET ) { base += 50; if( Random( 0, 30 ) == 0 ) cr.DeleteItem( PID_EXP_LOCKPICK_SET, 1 ); } int minChance = cr.Stat[ ST_LUCK ] / 2; base = CLAMP( base, minChance, 95 ); if( base >= Random( 1, 100 ) && car.LockerId != 1 ) { DriveToGlobal( cr, car, true ); cr.StatBase[ ST_EXPERIENCE ] += 200; cr.AddScore( SCORE_CRACKER, 1 ); Item@ key = cr.GetItem( PID_KEY, SLOT_HAND1 ); if( not valid( key ) ) @key = cr.GetItem( PID_KEY, SLOT_HAND2 ); if( valid( key ) ) key.LockerId = car.LockerId; } else { cr.SayMsg( SAY_NETMSG, TEXTMSG_GAME, STR_SKILL_LOCKPICK_FAIL ); } cr.TimeoutBase[ TO_SK_LOCKPICK ] = LOCKPICK_TIMEOUT( cr ); }(...)}
But are they ? Why these kind of information are confident ?
Many things are different in 2238 comparing to SDK.Lockpick mechanics can be different as well.
Hum... Isn't FOnline (from Cvet) created as OpenSource? If so, according to opensource rules, the one who is using this code in his program has to make public his whole code. In other words - if FOnline code is opensource, Devs of FO:2238 have to make FO:2238 opensource aswell.
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I never understood why the GMs always seem to want to keep us in the dark on some of those things.
Let's make some things clear - I don't want to keep you in the dark. I'm in the dark myself
powerplayers can create their minimaxed alts?