Other > Suggestions

Capture and ransom - Faction PvP feature

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RED.DOT:
so you can pk in respawn after slaughtering all npcs ?:D haahaah i love it ;D

Lordus:

--- Quote from: RED.DOT on April 18, 2012, 04:29:14 pm ---so you can pk in respawn after slaughtering all npcs ?:D haahaah i love it ;D

--- End quote ---

 If you slaughter all npcs, you would respawn in common respawns, whats wrong with you?

Tomowolf:

--- Quote from: Lordus on April 18, 2012, 03:02:55 pm ---Michael, i like your idea, because i think that liberation of alts from prison could be funny, if there would exist alternative for cash payment. Using skills like traps (C4), steal (to get keys from guards), lockpick,.. in entertaining PVE scenario.

 On other way, arguments of previous posters, ecxpet DipullyyyDarf, are valid. I dont want to repeat them, but i have one point. If your idea is proposed as a upgrade or improvement of current TC, then it is wrong, because current TC mechanism is fail, because of many reasons, sadly not only because of bugs.

 But your idea of imprison player chars is good and i would like to see it rather in PVE only variation.

 My counterproposal:

 Everyone knows encouters with raiders, npc faction. So simply: if you are killed in that encouter, you will not respawn in common respawn points, as usual, but you will respawn in prison (cage, locked doors,..) in Raiders base, and your teamates or friends or just hired muscles would have to rescue your char (kill, sneak, lockpick, traps, science skills are required).

 And because there are a lot of similar NPC factions on world map (khans, highwaymans,...) a lot of different bases(prisons) could be created, each in different place covering different area, required different skills. So what do you think? It could be first real PVE team mod in the game. Imprisonment has a tradition in Fallout universe (Tandi in Fallout 1, Restoration project quests in F2, Fallout tactics too,...).

--- End quote ---

I don't want to be rude, Your , dear Lordus ideas are great, but they got glitches, like when you got 3 lvl , and got killed by raiders, that means I need to make another alt to get out that other alt from hell? That doesn't make a sense.
Also it needs scripts.

Lordus:

--- Quote from: Tomowolf on April 18, 2012, 04:38:20 pm ---
I don't want to be rude, Your , dear Lordus ideas are great, but they got glitches, like when you got 3 lvl , and got killed by raiders, that means I need to make another alt to get out that other alt from hell? That doesn't make a sense.
Also it needs scripts.

--- End quote ---

 I am glad, Tomowolf, that you take my idea seriously. I proposed concept, and like you said, glitches or weaknesses are natural parts of every new idea.

 Try to distract the mind from current existing fonline features and universe, and answer me. Is it normal, to roam with unexperienced character near Raiders area? Of course, you can be killed, but you, same like others, know that death penalty in fonline is zero penalty.

 But i agree, that imprisonment could be cruel. So there could exists way how to get out. Again, everyone forget about fact, that Fonline is multiplayer roleplay game, even faction game. So why is problem to ask for help your mates, alli, or just nice guy from icr? Maybe next time, they will need your help.

 And again, although Fonline is a MPRPG, there is not any multiplayer PVE scenario (except The Glow).

 Players or factions who free victims of imprisonment, could be rewarded by caps from NPCs (did you played Fallout 2 Restoration Project.. it was quest for rangers).

 P.S.: Scripting: i know, a lot of work (but i think that most of scripts already exists, at least the core of scripts.. respawn, lockpicked doors, trapped area,..).

 P.P.S.: And finally, imagine, that Enclave would imprison your 300 skill ammo thief, and if you want to free him, you would need to attack enclave! Boring?

Killer Rabbit:
This is just forcing people to do pve. I am pvp and i dont want to do stuid quests or raid navaro. So i can force you to pvp , if you dont go to one of north town every 24h for min 30min mutants should raid your base/tent (30mutants with m60, gatlings, rocket laumchers)

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