Other > Suggestions
Capture and ransom - Faction PvP feature
Michaelh139:
Okay, I can totally understand if this is just rejected without a second thought but I really wanna discuss this possibility.
Okay. Down to business:
If a gang owns a town, the members of that gang can capture other FACTION MEMBERS of other gangs. You CAN NOT do this to people not a member with a player driven faction.
The way this is executed is:
1. enemy knocks player unconcious and uses rope on him.
2. enemy is -HP.
Essentially just like enslaving npcs.
After one of these occurs, the character is transported to the town's jail behind a locked door. Kind of like the GM prison.
In order to be freed of this the gang with their member incarcerated has several options:
1. Pay the ransom to the mayor. Ransom is defined by current gear on the character + character level. Each level is 1,000 caps. level 24 = 24,000 caps to pay ransom IF he's a bluesuit. the gear is added into it based on base value. All caps go to the TC chest.
2. They can attempt to break the character out, accomplishable by a number of ways:
2.1 - Blow up the door with which the character is contained.
2.2 - Lock pick it.
2.3 - Take the town (after this the character is immediately sent to the respawn zone with any items carried).
Understand that if this is implemented it would likely be an extremely rare occurrence anyways, as most pvp is with the intent to neutralize as quickly and efficiently as possible which imposes the shoot to kill statistic. Only if say 1 character happened to be -HP after a fight would this likely happen.
ALSO, you have the ~cuttheveins command. So it's not like you cannot avoid it, just be quick to decision.
But I can see where people who take the "Dead man walking" quest perk be a little shifty about this, seeing as this causes characters who take this more susceptible to being captured during PvP.
Discuss.
falloutdude:
i like it. but 24k is kinda high. unless i can trade guns,ammo and drugs 2 to get him out. am sure the controlling faction would not mind having some more guns and ammo.
Sarakin:
What if some newbie was on a wrong place in a wrong time and gets busted ? And yes, 24k is too much.
The idea is good for locking up pesky scouts, unarmed trolls and so on, but then cuttheveins shouldnt be possible to use somehow.
Michaelh139:
--- Quote from: Sarakin on April 18, 2012, 12:08:02 pm ---What if some newbie was on a wrong place in a wrong time and gets busted ? And yes, 24k is too much.
--- End quote ---
You missed the part where I said that only people in a player driven factions can be captured...
Mayck:
I don't think that this could work. If you restrict capturing to just people that are in some faction, PvP factions will most probably bypass it by using non-factioned chars for PvP (not to mention that there are also factions not interested in PvP at all, i.e. some players who just wanted a base). And if you make it that everyone can be captured it will become a trolling tool.
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