Other > Suggestions

Capture and ransom - Faction PvP feature

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Michaelh139:

--- Quote from: RED.DOT on April 18, 2012, 12:41:43 pm ---so now i have to wait few hours ? so stupid. this will ruin fun of pvp. and i can use it to enslave all sneakers or miners? and i can camp with 20 muties militia + mercs to shoot on sight and 2 players trolls who will just troll them. this is worst sugestion ever. i know you like to catch slaves but cathing player is just wrong and trollish. "we lost lets all make ceremonial suicide" wtf ancient japanese? so now everyon should have wakijashi blade in inventory and bid "cut my stomach"

--- End quote ---
You have to be in a player driven faction to be captured.

And if your -hp and alone you're dead anyways.

And bro, if you're too weak to help yourself don't go into town with know motha-fuckahs :D.

Sarakin:

--- Quote from: Michaelh139 on April 18, 2012, 12:26:25 pm ---You missed the part where I said that only people in a player driven factions can be captured...

--- End quote ---
98% of people are in factions, even majority of loners got a faction base just for the sake of alt management.

Mayck:

--- Quote from: Michaelh139 ---But it's the benefit/consequence scenario.
Being in a gang brings benefits of being able to TC
--- End quote ---
The way TC is now I would rather make lvl5 AFK alts in faction for caping and use non-faction alts for defending them. And it would probably be this way even if the TC worked the old way.


--- Quote from: Michaelh139 ---store mass amounts of things interchangeable
--- End quote ---
I can set my alts as friends of a faction, so they have access to the base.


--- Quote from: Michaelh139 ---and name colorization.  (name colorization being the most useful for everyone)
--- End quote ---
I can tag my allies green manually. Yeah, I would rather do this once per char, than pay some ransom money more than once per char.

Also it would be pretty hard to balance the ransom money amount, it would either be so low that larger PvP factions wouldn't give a damn or it would be crippling for smaller ones. (Personally I can level up new PvP char much faster than get 24k)

RED.DOT:
dude i saw you in pvp action. you would be 1rst whom get captured. and who goes to town if he isnt member of faction? ncr crafter? :D even he is member of bos/raiders

Lordus:
Michael, i like your idea, because i think that liberation of alts from prison could be funny, if there would exist alternative for cash payment. Using skills like traps (C4), steal (to get keys from guards), lockpick,.. in entertaining PVE scenario.

 On other way, arguments of previous posters, ecxpet DipullyyyDarf, are valid. I dont want to repeat them, but i have one point. If your idea is proposed as a upgrade or improvement of current TC, then it is wrong, because current TC mechanism is fail, because of many reasons, sadly not only because of bugs.

 But your idea of imprison player chars is good and i would like to see it rather in PVE only variation.

 My counterproposal:

 Everyone knows encouters with raiders, npc faction. So simply: if you are killed in that encouter, you will not respawn in common respawn points, as usual, but you will respawn in prison (cage, locked doors,..) in Raiders base, and your teamates or friends or just hired muscles would have to rescue your char (kill, sneak, lockpick, traps, science skills are required).

 And because there are a lot of similar NPC factions on world map (khans, highwaymans,...) a lot of different bases(prisons) could be created, each in different place covering different area, required different skills. So what do you think? It could be first real PVE team mod in the game. Imprisonment has a tradition in Fallout universe (Tandi in Fallout 1, Restoration project quests in F2, Fallout tactics too,...).

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