Other > Suggestions
Town raids
T-888:
--- Quote from: Lordus on April 16, 2012, 05:32:08 pm ---Mechanism: Beacon, faction related, time windows.
--- End quote ---
Good.
No to everything else. I don't think such bonuses would bring provide anything good , nor they would be fitting.
John Porno:
--- Quote from: jacky. on April 17, 2012, 02:19:01 am ---Add specjal items with +specials
Glasses +1pe , magic ball +1luck, easter egg +1str
--- End quote ---
actually, that idea has potential. After holding a town for a certain amount of time, you'd get one item that makes your character a little little little stronger. This item could probably have some of these hinkley mechanics, meaning it will despawn after a set time, but it can also be looted.
The time that you need to hold a town should be quite long to have long battles and prevent overnight-farming.
I'm afraid that lordus' idea is too impractical. The poor kids gonna get plasma-sd'd anyway and the escorting team would rage about the AI.
Lordus:
--- Quote from: John Porno on April 17, 2012, 01:08:39 pm ---actually, that idea has potential. After holding a town for a certain amount of time, you'd get one item that makes your character a little little little stronger. This item could probably have some of these hinkley mechanics, meaning it will despawn after a set time, but it can also be looted.
The time that you need to hold a town should be quite long to have long battles and prevent overnight-farming.
I'm afraid that lordus' idea is too impractical. The poor kids gonna get plasma-sd'd anyway and the escorting team would rage about the AI.
--- End quote ---
1) items that boost your special = old drug system, without consumation. Also i do like it, because they are ordinary items that would be stored at your base. The strongest team would have huge amount of them and they would be even stronger.
Recruit needs time to level up. You cannon simply store them in base. Simply. I suggested, that after you succesfully get recruit, you have to bring him into the base, NPC would disapear, and NEXT lvl 1 char added to computer would get that recruit bonus. So no stockpile.
2) Escorting team would need to defend his recruit. It is wasteland. You want better char, you need to defend him. => its new kind of gameplay.
John Porno:
1: my system: gang has to hold town for X hours, gets 1 item at a time which despawns X hours later.
everything temporary.
2: your system: People farm recruits over night because they'd just get c4'ed, sd'd, sniped during actual peak hours and then make a whole new team of buffed alts for the rest of the season.
So let me get this right: Temporary items that despawn after x hours is "stockpiling" while permantly gaining character bonuses for a gang is not?
ok.
no offense but this doesnt sway me at all
Lordus:
John Porno, i like time windows. They have good effect that concetrate players at certain time in certain location, if the purpose of concetration is entertaining and useful for players.
So i can imagine 2-3 time windows for recruiting during a day (afternoon, night and after midnight) for players from different timezones. That means that maximum avaible recruits could be strictly limited. Of course, better team wins, but you can form alliances, or just ruin best TR attempts of huge teams etc.
Permanent effect is not so high, that it would ruin whole balance of game. This and previous era, you were able to use non drug char in PVP and replace absence of drugs or best armors by your human skill. I know that +1 special point could make whole new build, but not ultimate one and not for everyone.
Also i think that competion with very different outcome, recruits, is new motivation for players, who likes to test new PVP builds. Look, my whole team left fonline because there is not any new challenge. We collected every possible item, tested every quest, participate on every multiplayer element of the game and we are bored.
Town raids with recruits and TC multiplayer parts of fonline could coexist together, but first or second has different purpose and different gameplay. And everyhing could be changed, if there is better idea.
Also another thing, if there exist only one multiplayer game mod = TC, it is good enough for certain types of players. Also it could be bugged, unfair, .. . Two game mods offers more variety. Also i dont want to create something absolutely new, that needs a hard days of scripting and testing. Every single mechanism i suggested is or was already implemented in fonline. Time windows, controlable NPC, beacon, perks..
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