Lordus do you really have to ruin every topic you touch with your whining about " not working" system and how your giga-super idea can save the world ?
Johnny, this is free discusion and i can post my opinion to single post. My opinion was that every work made should have its own gameplay element.
Do you remember, how i teach you, during your map development, that good map is not only about to put a lot of graphics and two or three pieces of new one at mix it together, but good maps has its own gameplay element, like Glow broken elevator generator trap? I have to remind you, that you did not even know about Glow feature, and you did not even though about map creating in this way, until i explained how Glow works and gently suggest you, that your map, almost finished, should have similar gameplay mechanism, so it would not be only inert graphic area.
Do you remember, that i told you that you are a good architect of map, but you forget to be a screenwriter of map gameplay?
And this is exactly i pointed here. New maps are implemented, but without any reason, any purpose.
Did you played Requiem? They have hierarchy of 3 bases. You need previous to get another. Lowest tier bases is required to participate in PVE scenarios. Higher tier bases grands you more and better outcome from that. => It is called multiplayer PVE = CONTENT, and it is something you as a contributor and developers rezignate to implement in their MMORPG project, and replaced it with "tents infront of the cave".
Do you get my point?
P.S.: Both of us are on same mumble, you dont need to post it here, if you want something to tell me. Raise your authority in fonline community by creating good maps with good gameplay elements, not by verbal attack on myself. I am cheap victim, your karma is only +1 in 1000 points scale