Other > Closed suggestions
Ease the tedium of material gathering
Alvarez:
--- Quote from: gordulan on March 05, 2010, 04:49:13 pm ---alvarez, i like where you're going with this, it feels unconvetional and something that would be interesting to see implemented, a big golden star from my end for your suggestion about the rock critter.
--- End quote ---
Thanks! ;D
I had a few more thoughts on this idea, such as use of proper Outdoor skill and balancing the 'farming' out.
Besides, the rock critter is more a suggestion for fixed mine locations, where it can respawn.
Random encounters are stressing enough, because you don't know what awaits you. Discovering for the x-th time, that it was a mere rock, could be frustrating. (i don't know if it's possible to fix a NPC to a random desert map without making it a actual encounter)
Technical issues could be also encountered in statistics and damage type. (i don't want to know how much rocks i killed (but perhaps my mining efforts) and there's no much sense in mining with a Minigun or flamer)
However, the good thing would be that Explosives experts and Outdoorsmen would find one more good reason to learn and level. The amount, location, spent time on searching and type of 'loot' can vary, adding a randomisation factor to crafting plans, thus minimising 'farming'.
Mining time would depend on Strength, by inflicting more damage on rocks.
I guess it's also technically easier to command a slave or other worker to attack and loot the rock rather than command a NPC to use a mining instance.
blahblah:
The timeout is actually 6 minutes.
It's enough to get some ore, go back to NCR, make it into Metal Parts, shout WTS 3 times, sell it or go out again and gather some more :p
Badger:
--- Quote from: Alvarez on March 04, 2010, 07:22:35 pm ---1.Passive Rock critter with 100 HP.
2.Kill it with 10 sledgehammer hits or one dynamite.
3.Loot the "corpse" for ore or minerals.
4.???
5.PROFIT!
--- End quote ---
Oh goddamn that is good. If the market gets flooded - just increase the HP. While yes, it is disguising one form of timewasting for another, it's a lot more intuitive than 'You must wait before you can mine again'.
It's how people feel about the thing their time is being wasted on that makes them bored. Not the mere fact they are wasting their time. And people are definitely a lot more hostile to imaginary counters that tell you you're tired than they will be to a rock critter with 100HP that they have to smash to death.
Solar:
--- Quote ---Oh goddamn that is good. If the market gets flooded - just increase the HP. While yes, it is disguising one form of timewasting for another, it's a lot more intuitive than 'You must wait before you can mine again'.
--- End quote ---
It also actually wastes their time, rather than gives them free time. If people to choose to stand around doing nothing in the countdown thats their choice. Forcing them to stand around, however much you personally like the disguise behind it, is not a good option.
Badger:
--- Quote from: Solar on March 05, 2010, 09:17:18 pm ---If people to choose to stand around doing nothing in the countdown thats their choice.
--- End quote ---
That's the spirit. It's not because of the devs that gathering materials is so passive and dull people just tab out, it's the fault of the players! Those fiends.
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