Other > Closed suggestions
Ease the tedium of material gathering
DiSh:
As it stands, when you're gathering materials, you gather that fiber, bunch of fruits, a clump of ore or minerals... and then you alt-tab out of FOnline for the gathering delay and repeat until you have what you need.
The gathering delay isn't long enough to go do other stuff ingame, but it's too long to actually wait it while ingame.
What I propose is, that like with crafting, you can repeat gathering immediately until your CD reaches a certain point. People still couldn't gather any faster over long time periods, so economy shouldn't be compromised, but instead of waiting (wasting) five minutes next to the harvestable resource, they can go out adventuring for 30 or 60 minutes.
When I log on, I want to play. Then I remember "Oh yeah, I lost my gun. This is gonna take a while again." If this suggestion is implemented, we don't have to spend an hour or two just gathering materials. Instead we can gather those materials in a few minutes, craft a weapon an some ammo, and go out there looking for trouble.
UbiValkin:
Alts owns. While CD on one, log in with second, etc.
gordulan:
maybe have a stackable cooldown on gathering, maybe 9 minutes gather cooldown limit until it has to recharge?
GroeneAppel:
Agree, 5 minutes is to short to do anything out game and to long to wait for ingame.
I suggest a 10 minute cooldown instead and double the resources. This is the exactly the anti alt timer. So it would be usseles to switch accounts.
Alvarez:
1.Passive Rock critter with 100 HP.
2.Kill it with 10 sledgehammer hits or one dynamite.
3.Loot the "corpse" for ore or minerals.
4.???
5.PROFIT!
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