Other > Suggestions
Lets make it close and personal. New profession: martial arts master
vedaras:
Now many players play as melee/unarmed characters but they cant craft stuff they need themselves (because of requirements for professions that has craftable HTH items). Please read whole topic to get exact idea of what i about.
No further intros, so i begin:
Martial arts master profession level 1. (cost 1500 caps to learn). Requires 80% unarmed 80% melee weapons 7 strenght to learn the profession.
Teachers:
Thomas in Lost hills bunker.
John Sullivan in Klamaths "Golden Gecko"
Boxing coach in New reno. (he is removed currently so he would need to be added)
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Craftable items Materials needed to craft Also Need Details
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Wakizashi Blade 1xCombat knife 1x alloy Workbench http://fallout.wikia.com/wiki/Wakizashi_Blade
"Little Jesus" 1x Combat knife 1x alloy 1x Metal parts Workbench http://fallout.gamepedia.com/%22Little_Jesus%22
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Martial arts master profession profession level 2. (cost 3000 caps to learn). Requires 110% unarmed 110% melee weapons 8 strenght to learn the profession.
Teachers:
Thomas in Lost hills bunker.
John Sullivan in Klamaths "Golden Gecko"
Boxing coach in New reno. (he is removed currently so he would need to be added)
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Craftable items Materials needed to craft Also need Details
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Cattle Prod Same as now so i wont mention them Workbench &Dens Electronics ---
Power Fist Same as now so i wont mention them Workbench &Dens Electronics ---
Improved Capacitor Battery Same as now so i wont mention them Workbench &Dens Electronics --- -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Martial arts master level 3. (cost 4500 caps to learn). Requires 140% unarmed 140% melee weapons 9 strength to learn the profession.
Teachers:
Thomas in Lost hills bunker.
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Craftable items Materials needed to craft Also Need Details
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Louisville Slugger 4x alloys 8x metal parts 2x flint Workbench http://fallout.wikia.com/wiki/Louisville_Slugger
Super Sledgehammer Same as now so i wont mention them Workbench (Yes it'll be available to craft only for martial arts masters)
Ripper Same as now so i wont mention them Workbench &Dens Electronics ---
Super Cattle Prod Same as now so i wont mention them Workbench &Dens Electronics ---
Mega Power Fist Same as now so i wont mention them Workbench &Dens Electronics ---
Upgraded power servos Same as now so i wont mention them Workbench &Dens Electronics ---
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So i think thats all i can think off as my suggestion, and as i say its just a suggestion so things can be improved, changed and etc. But i think you get the picture :>
Now: Energy crafter lost 5 items for crafting (well i dont think energy crafters make those anyway), so in exchange energy weapon should get new weapons for crafting too and my suggestion would be: Turbo Plasma Rifle, Gatling Laser and maybe even Allien blaster.
gordulan:
don't forget the obligatory power servos for the mega power fist
vedaras:
thanks, fixed.
gordulan:
one more thing, the improved capacitor for the creation of the super cattle prod, and maybe have the choice of one of the skills tagged, i can't see myself tagging both unarmed and melee skills, Ever.
And, fuck yeah man, if it goes in then i can finally be allowed to make gatling lasers, the name just makes my mouth water.
UbiValkin:
--- Quote from: gordulan on March 04, 2010, 07:11:19 pm ---one more thing, the improved capacitor for the creation of the super cattle prod, and maybe have the choice of one of the skills tagged, i can't see myself tagging both unarmed and melee skills, Ever.
--- End quote ---
But this is martial arts! I can't see martial arts master who can fight with hands but no with melee weapon, or opposite.
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