They didn't know what i was or wasn't doing, when i was making MGL i wasn't even 2238 mapper, so stop this, you have no idea what are you talking about.
Johnny, why you take everything so personal? I dont defame you! And i have exact idea of what i am talking about, because we were that year on common mumble channel
. I even dont acuse devs because, they rejected your work. My statement is about absence of some procedure between devs and thirdparty contributors of maps, scripts etc. Procedure that should be similar to 3D graphic development.
I know that you was disappointed after the rejection. (Disapointed but not angry!) I would be too. So back to the origin of my post (it was not about you), about absence of procedure.
What i can imagine: Contributor has an idea of i.e. a dungeon. He creates proposal, pdf with basic principles, proposal of new graphics, concept and post it to devs. Devs could deny it. ask contributor to change something and finaly him a permission, that if finished work be like approved proposal and the final quality would be ok, they will implement it. During creating proces both side communicate and devs could aprove semi-finished work quality etc.
I realy think that this process already exist, but only between devs and inside contributors. But could be on server more content, if gifted third party contributors would have better chance to support 2238 project? "Dungeons" is the exact example of this problem. Until i played 2238 i thought, that MMORPG are based on dungeons. I was wrong
When I was making this, I wasn't even thinking about it being implemented. And yet it is implemented, however not as faction base map.
I've also made few other maps, like VC Sentry Post, not implemented at all, or wooden house, which we now know as Outdoorsman Camp.
So it's not like all people's ideas are pointless, not all answers are "we don't need this, gtfo". Suggestions part of forum is mostly full of useless crap like "they killed me so nerf it" whine, flame about how shitty is faction X or Y because of Z and so on. Nobody bothers reading it then.
Wichura, you are my favourite anti-troll troll, but your current post is lack of trolling, thanks god
You know how much time you spend on your maps. Now imagine dungeon. Dungeon is in my view 2-5 maps, if bigger map, that it could be less numbers. Every dungeon should be something more than sum of each map. It should not be only another spot killing background, like if you want to kill all npcs in VC. There should be a some new mechanism, like "trap" in The Glow, it should be hard, at least for 5 players, it should be repetable with some random and innovation principle each time you want to challenge it again.
And because of this, i understand why devs dont have time to implement a new dungeon, first year buggy, unsable, moonwalking, if they need time to fix existing features. But there exists good map makers (you, Johnny, Surf,...) who could create content that everybody wants and safe devs time on absolute minimum = quality control.