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Author Topic: Dungeons.  (Read 2603 times)

Dungeons.
« on: April 04, 2012, 05:23:33 am »

My suggestion is that there should be more interesting encounters. I find it not entertaining to enter encounters which are completely blank and have no story to it. It would be more interesting to find encounters or *more quest* which open new areas example a vault which the robot's have been corrupted and kill anyone on sight, or a raider camp. something similar to rail line gang but a lot longer and more difficult.

I also have a few questions for the development team. How hard is it to add in more encounters or new area's.
are there any open spots for a new mapper, also if there is such thing as a quest writer I would be more than glad
to assist.
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Uftak

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Re: Dungeons.
« Reply #1 on: April 04, 2012, 03:51:23 pm »

Sadly, this idea is too cool for F2238 standards.
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Re: Dungeons.
« Reply #2 on: April 04, 2012, 04:24:56 pm »

it isnt too cool , but its very hard to map a good map and then u need a scripter which can program all the sricpts from the ideas u have . so its a teamprogress and all ive heard is that the management isnt so cool atm  ;)
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Re: Dungeons.
« Reply #3 on: April 04, 2012, 08:40:25 pm »

So Its to difficult to add things like this?
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Lordus

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Re: Dungeons.
« Reply #4 on: April 04, 2012, 10:11:15 pm »

 Real problem is unexisting procedure of acquiring third party map content. I know from Johnny Nuclear, that he worked a lot (half of a year) on one dungeon, but after he finished it (with new graphics, scripts,...), it was rejected by devs because it was too hi-tech. So you can free start to work on some project and you dont realy know if your work will be useless. I understand their low tech vision of 2238, but absence of communication with third party contributors is fail :/
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Re: Dungeons.
« Reply #5 on: April 04, 2012, 10:33:12 pm »

I dont really understand how can a map be to hightech, or are the developers just to lazy to add it in?
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Re: Dungeons.
« Reply #6 on: April 04, 2012, 10:51:04 pm »

I dont really understand how can a map be to hightech, or are the developers just to lazy to add it in?
Devs have own view to 2238 world and looks like dont want to accept any help in their work.
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Johnny Nuclear

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Re: Dungeons.
« Reply #7 on: April 04, 2012, 11:01:48 pm »

Real problem is unexisting procedure of acquiring third party map content. I know from Johnny Nuclear, that he worked a lot (half of a year) on one dungeon, but after he finished it (with new graphics, scripts,...), it was rejected by devs because it was too hi-tech. So you can free start to work on some project and you dont realy know if your work will be useless. I understand their low tech vision of 2238, but absence of communication with third party contributors is fail :/


location was made from my initiative and without previous consultation with developers.
Location was rejected and i respect their decision.

about encounters
http://fodev.net/forum/index.php/topic,19666.0.html
« Last Edit: April 04, 2012, 11:04:25 pm by Johnny Nuclear »
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Lordus

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Re: Dungeons.
« Reply #8 on: April 04, 2012, 11:29:20 pm »


location was made from my initiative and without previous consultation with developers.
Location was rejected and i respect their decision.

about encounters
http://fodev.net/forum/index.php/topic,19666.0.html

 This is exactly what i said.
Real problem is unexisting procedure of acquiring third party map content.

 You were in contact with them and nobody stops you in the middle of the work and told you.. dont do this, its hi-tech, we have enough maps of this kind, rework it.. . I dont want blame anyone. But there is a lot of potential contributers, but who wants to spend months of work on something with high possibility of rejection.  ::)
 
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Johnny Nuclear

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Re: Dungeons.
« Reply #9 on: April 04, 2012, 11:41:08 pm »

This is exactly what i said.
 You were in contact with them and nobody stops you in the middle of the work and told you.. dont do this, its hi-tech, we have enough maps of this kind, rework it..   ::)

They didn't know what i was or wasn't doing, when i was making MGL i wasn't even 2238 mapper, so stop this, you have no idea what are you talking about.
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Wichura

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Re: Dungeons.
« Reply #10 on: April 05, 2012, 12:12:22 am »

When I was making this, I wasn't even thinking about it being implemented. And yet it is implemented, however not as faction base map.

I've also made few other maps, like VC Sentry Post, not implemented at all, or wooden house, which we now know as Outdoorsman Camp.

So it's not like all people's ideas are pointless, not all answers are "we don't need this, gtfo". Suggestions part of forum is mostly full of useless crap like "they killed me so nerf it" whine, flame about how shitty is faction X or Y because of Z and so on. Nobody bothers reading it then.
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Re: Dungeons.
« Reply #11 on: April 05, 2012, 12:33:08 am »

I dont really understand how can a map be to hightech, or are the developers just to lazy to add it in?

Maybe the map was some kind of research facility something close to glow , that kind of dungeon , in that case it could be considered as high-tech and prove hard to fit in 2238.

So it's not like all people's ideas are pointless, not all answers are "we don't need this, gtfo". Suggestions part of forum is mostly full of useless crap like "they killed me so nerf it" whine, flame about how shitty is faction X or Y because of Z and so on. Nobody bothers reading it then.

Answers ? Hah right , you must be joking. If someone from staff looks at any suggestion at all , either there's no response or just the usual " we already have thought about it " so you really never know , there are so many good suggestions that aren't even looked upon. Not only that , requests are being denied too like the most recent and good example is ...

Namecolorizing , you know msh opens a suggestion to bring back old NC. At least 10 people , NOT VOTE , but by posts express that it is a good idea , then some game master closes it and tells us it is discussed to the death. What the fuck ? It's clear that developers don't want to see that feature for their own reasons , they don't care about community much , they just make their own game.

So in the end it boils down to this.
Devs have own view to 2238 world ...

I like don't want to participate in this forum , yet i open it because it's just a habit. I feel like it's irrelevant to participate in any kind of discussions that leads to further game's development as in i know that it's quite pointless. I can write constructive feedback on the game features and make suggestions , or i can just express feelings like a fucking vegetable that i like it or not , either case it won't make any difference.

Right now , i'm a vegetable.
« Last Edit: April 05, 2012, 12:46:31 am by T-888 »
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Wichura

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Re: Dungeons.
« Reply #12 on: April 05, 2012, 12:54:29 am »

Namecolorizing , you know msh opens a suggestion to bring back old NC. At least 10 people , NOT VOTE , but by posts express that it is a good idea , then some game master closes it and tells us it is discussed to the death. What the fuck ? It's clear that developers don't want to see that feature for their own reasons , they don't care about community much , they just make their own game.
I have to agree with that, unfortunately. There was a discussion about slow worldmap movement (I don't dare to call it "speed"), like a year and a half ago (I can't find that thread now), surprisingly with low trollfest amount and pointless bullshit. Around 2/3 of voters in poll were against slow movement, they put some good arguments, I even remember many newcomers quiting because they had no time to travel for an hours from one place to another.
And? Movement speed has not been increased at all then, thread's been locked, "speed is fine and won't be increased". Some time after, almost a year after wipe, when people already used to crawling, bought themselves cars or quitted, speed has been increased. A bit too late, at least for my taste.

So yeah, devs don't get paid for their hard work, they don't have to do what they are doing, players don't have to play this, but some communication improving won't kill anyone, will it?
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Lordus

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Re: Dungeons.
« Reply #13 on: April 05, 2012, 01:01:03 am »

They didn't know what i was or wasn't doing, when i was making MGL i wasn't even 2238 mapper, so stop this, you have no idea what are you talking about.

 Johnny, why you take everything so personal? I dont defame you! And i have exact idea of what i am talking about, because we were that year on common mumble channel :). I even dont acuse devs because, they rejected your work. My statement is about absence of some procedure between devs and thirdparty contributors of maps, scripts etc. Procedure that should be similar to 3D graphic development.

 I know that you was disappointed after the rejection. (Disapointed but not angry!) I would be too. So back to the origin of my post (it was not about you), about absence of procedure.

 What i can imagine: Contributor has an idea of i.e. a dungeon. He creates proposal, pdf with basic principles, proposal of new graphics, concept and post it to devs. Devs could deny it. ask contributor to change something and finaly him a permission, that if finished work be like approved proposal and the final quality would be ok, they will implement it. During creating proces both side communicate and devs could aprove semi-finished work quality etc.

 I realy think that this process already exist, but only between devs and inside contributors. But could be on server more content, if gifted third party contributors would have better chance to support 2238 project? "Dungeons" is the exact example of this problem. Until i played 2238 i thought, that MMORPG are based on dungeons. I was wrong :)
When I was making this, I wasn't even thinking about it being implemented. And yet it is implemented, however not as faction base map.

I've also made few other maps, like VC Sentry Post, not implemented at all, or wooden house, which we now know as Outdoorsman Camp.

So it's not like all people's ideas are pointless, not all answers are "we don't need this, gtfo". Suggestions part of forum is mostly full of useless crap like "they killed me so nerf it" whine, flame about how shitty is faction X or Y because of Z and so on. Nobody bothers reading it then.

 Wichura, you are my favourite anti-troll troll, but your current post is lack of trolling, thanks god :) You know how much time you spend on your maps. Now imagine dungeon. Dungeon is in my view 2-5 maps, if bigger map, that it could be less numbers. Every dungeon should be something more than sum of each map. It should not be only another spot killing background, like if you want to kill all npcs in VC. There should be a some new mechanism, like "trap" in The Glow, it should be hard, at least for 5 players, it should be repetable with some random and innovation principle each time you want to challenge it again.

 And because of this, i understand why devs dont have time to implement a new dungeon, first year buggy, unsable, moonwalking, if they need time to fix existing features. But there exists good map makers (you, Johnny, Surf,...) who could create content that everybody wants and safe devs time on absolute minimum = quality control.
 
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Lexx

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Re: Dungeons.
« Reply #14 on: April 05, 2012, 11:52:45 am »

Real problem is unexisting procedure of acquiring third party map content. I know from Johnny Nuclear, that he worked a lot (half of a year) on one dungeon, but after he finished it (with new graphics, scripts,...), it was rejected by devs because it was too hi-tech. So you can free start to work on some project and you dont realy know if your work will be useless. I understand their low tech vision of 2238, but absence of communication with third party contributors is fail :/

Everything else he has done was accepted and will be implemented. First thing being the New Reno sewers, which I will start working on (implementing) in the next time.
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