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PvP, even new reno is taken too seriously (Fast relog issues)

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Michaelh139:


Fun, right after deaths they ALL relog and instantly jump in. 

I counted about 10+ alts.  And I still killed them all, however, I was one man, and they were many and they kept coming back.  Couldn't even loot half the shit without getting 1hexed by sneak burster.

Admittedly, I had my own alt on worldmap, but it was one bloody alt and I only used after I had been killed by another alt  ::).  People know my hate about the timer being removed this season.  This is why. 

Of course, I understand people hate merc/slave.  But seriously, these guys couldn't handle 3 sledge mercs and 3 homestead with grease and 1 with 10mm pistol I think I deserve that loot instead of shit-spam, and I was acting alone, it was clearly a fair fight in the beginning  ;).  These guys didn't even lose anything worthwhile.  Pathetic to be taken so seriously.

Devs.  Please add log timer back in.  please oh please please please, TC is broken but that will take some work, it surely is not such a problem to add relog back into game ;D.

Shame I didn't get more screens....

Marko:
Mich, talk more about this, please. I love Fast Relog. It's how i do blueprint hunting solo. It's also my only chance at distributing justice to PKs when i mine.

So clear this up for me: you fought solo against multiple enemies in Reno and you beat them! Awesome! Then they used FR to try again and you beat them again! Ding-dang fantastic! That's how legends are made, man! I don't see why you would not like this.

BenKain:
Maybe from a losers standpoint it would seem more.... unregulated.
There have been multiple times were I enter New Reno with my little cadre of mercs, there to just do some trading and move on.
Someone shows up and invariably starts shooting. My mercs take him down with a good fight, I should be able to back to trading in relative peace. Oh nooo no no.
Now here is another guy, with just a fraction of a difference in name, coming back at me. I kill him to. Rinse and repeat until all my mercs are dead and so am I.

Fast-relog needs to be nerfed. It would begin balancing PvP back were it is supposed to be, and keep the so called "Enclave Looters" doing something that doesn't damage the integrity of the game. 

Michaelh139:
Believe me the fight was fun and all.  Especially since it was my first real semi-hardcore pvp this era.  Otherwise I was only spectating the shit.

It's just, winning at PVP, is to end up with some reward.  I would have gained this said-reward, if the relog timer was not removed.  (unless of course they cheated anyways and dual logged or smth  ::))  Thus pvp in itself is a broken feature now.

I am just using this event to strengthen my campaign to re-instate fast relog.

And to point even more out, fast relog DOES NOT help with task as you mention, to make the game easier.  It actually causes MORE grinding, because you must level even MORE ALTS to pvp effectively, and at the same time, you need even more ALTS and MORE RESOURCES, MORE SHIT TO PVP WITH, in order to supply these extra alts.

Devs did not foreshadow these un-intended consequences it would seem.  And thus I am bringing them to light, and hope they consider it...

Marko:
Will you guys visit my Mumble channel and talk about this more? You see, based on how awesome is your success in that Reno battle, i would have assumed you'd be saying it like this instead:

"Haha! I love Fast Relog! I just beat some guys in Reno and they tried coming back to kill me and i beat them again! Haha i love it! Fast Relog makes it obvious who is the winner if i can keep beating their waves! Fast Relog for the win!"

See what i mean? Two ways to look at this.

FR has allowed me to quickly get my fighter back to where my miner was working and take down the PK who murdered him. Without FR, i cannot usually find him because he has too much time to escape. And when i hunt BP solo, i use 4 guys, each with radios. I hunt with fighter and signal the other guys when ready. The Lockpick 300 guy picks lockers with the highest skill and my traps guy disables traps with the highest skill. The doctor heals the traps guy if necessary and the fighter puts down the hostiles with the awesome skill of a fighter.

Without FR, i see no way to do this solo with such high skill. Using one guy to do it all means far less aptitude per skill.

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