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Author Topic: Abolish Radios, Implement a Whisper / Faction Chat System  (Read 931 times)

Abolish Radios, Implement a Whisper / Faction Chat System
« on: March 03, 2010, 10:12:24 pm »

Let me preface this by saying that I was initially a great fan of the radio system and thought it was a cool unique feature. However, my displeasure with the way it works in reality has led me to make an account and advocate for its replacement with a whisper/chat system like in most online RPG's. Also I am not against the radios entirely I just think the lack of a regular whisper system affects some player groups and relations more than others.

In theory, the radios add a level of intrigue to the game, they make for scenarios where you frantically try to contact someone who's dead and wait for a response to no avail. Also having to make new radios every time you die theoretically makes the play experience more dynamic. And of course being able to tune into someone else's radio channel is cool.

In reality, radios discriminate against international friendships. Players in the same national community can simply add each other on whatever the dominant instant messaging system is in their country, and communicate that way with the game in a windowed mode. Or, of course, through voice chat. For people whose only means of communication outside the game would be email, however, needing to build new radios makes communication difficult and thus seriously inhibits group play, especially across international communities.. and my favorite thing about this game has got to be that all the different nations play on the same server and you are constantly hearing funny languages and having to trade, communicate and realpolitik with people you can barely understand.

If no faction chat (which I understand why it wouldn't be implemented in order to maintain the possibility of spying on radio channels), there could at least be a friend/whisper system. I think the Russian TLA version has a buddy chat system from the screenshots (please smite me down if it's not ok to mention TLA here). Being able to whisper people wouldn't supplant the radios because it would be too much of a hassle to send faction messages to mass groups of people through whispering, so people would still rely on the radio for group/party/gang activity.
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Re: Abolish Radios, Implement a Whisper / Faction Chat System
« Reply #1 on: March 03, 2010, 10:31:52 pm »

Or with active FOnline 2238 window block all other programms, so you can't chat at Skype/Teamspeak ;p

I know, that when I tryed to play "Warcraft III: The Frozen Throne" with Skype, it was OK, but Teamspeak don't working with it.... don't know why, need to discover why and make FOnline work so, that will block all communicate programms.
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Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.
Re: Abolish Radios, Implement a Whisper / Faction Chat System
« Reply #2 on: March 04, 2010, 12:02:14 am »

lol, I guess that would be the other extreme. :D

imo that solution would be imbalanced, as more tech savvy and/or affluent people w/multiple computers could get around around it.
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Re: Abolish Radios, Implement a Whisper / Faction Chat System
« Reply #3 on: March 04, 2010, 12:46:56 am »

Or we could just have pipboy radios and people would be able to organize without using irc.
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Re: Abolish Radios, Implement a Whisper / Faction Chat System
« Reply #4 on: March 04, 2010, 02:18:32 am »

As you Pasionaria, I am a full fan of radio in this game at the first time.
But I dont want to see another "chat system".

I play with a lot of groups, switching to their channel when needed.
You just have to think and organize your channel system.

Thats not a "problem", just a nice feature that make sense with the game in my mind.
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