fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 26, 2024, 11:43:41 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Desert Europe - Open or close source ?

Open - maby other developers team will finish this server much faster, and better for players
- 15 (41.7%)
Close - you did start fode and must finish this
- 14 (38.9%)
Open but you did start fode and must finish this
- 7 (19.4%)

Total Members Voted: 36


Pages: [1] 2

Author Topic: Desert Europe - open or close source ?  (Read 9288 times)

Desert Europe - open or close source ?
« on: March 24, 2012, 12:15:17 pm »

I want only to know your opinions.
Logged

jan0s1k

  • If it bleeds we can kill it...
    • Chosen Soldiers
  • Offline
Re: Desert Europe - open or close source ?
« Reply #1 on: March 24, 2012, 01:15:26 pm »

I want only to know your opinions.
It should be question to anyone who done something in FODE. Because you have no rights to publish it as yours. As for example this question should be directed to RAS, ison, Archon, Keksz, Kinkin, Cryofluid, The Glow Inc., Galachad, Jenova, and many others not mentioned here.
As I remember someone told me, that you was saying about moving repository to another address to avoid leaking FODE files to 2238 developers, to everyone or something like this (as we can see it didn't happen), I responded to him, that only one who could do it is you, seems, that I wasn't wrong.

If you want, you can publish your work. Only your if it isn't confirmed, that this person agreed to publish it. Not Galachad and your mixed work, not ison and your mixed work, just your.
« Last Edit: March 24, 2012, 01:18:38 pm by jan0s1k »
Logged

Ras

  • Offline
Re: Desert Europe - open or close source ?
« Reply #2 on: March 24, 2012, 02:13:36 pm »

But one good question...

Who would want finish him? P

Such a project requires a minimum:
-3 Scripters (One of them with advanced knowledge)
- Good graphics
- 2 mapper
- writer
- 2 people to make the dialogue
...and other support people
Logged
Re: Desert Europe - open or close source ?
« Reply #3 on: March 24, 2012, 02:23:41 pm »

This is only pool Janosik, and I want know their opinion.
Ras 1 mounth ego did resign from project, I did take leading back, and he is back as leader and father, and i will talk about solutions only with Tank, Cerberix, Ras, Jenova, and Archon, not with you. Maby with Galachad if he will be active. People like Kinkin, Cryo, I have personal contact with them, and it is not your business.
Other persons are not active, they did leave the project in important moment and don't have any voice to decide. Project is almost death, and I have right to decide what next steps are needed to make new team, or give others developing to finish this server for people.

I have right to decide about this with people, who are respect me like Ras and with players who are waiting.

Janosik.
Shut up your f%$34 face, I am a Father, and Leader of this project, you don't have any voice and you are fired, take your fode domain, server, forum, blog, and mumble - We don't need this, you can put it in your ass, I don't need people like you.
If you don't respect the leaders of project, that I will not respect you.

Take your stupid posts/answers on some trolling forum for not adult children.

But one good question...

Who would want finish him? P

Such a project requires a minimum:
-3 Scripters (One of them with advanced knowledge)
- Good graphics
- 2 mapper
- writer
- 2 people to make the dialogue
...and other support people

Exacly, this is minimum for FODE, we are open for stick with other team together, as one new team.
« Last Edit: March 24, 2012, 03:44:14 pm by Graf »
Logged

Gob

  • The Good
  • Offline
Re: Desert Europe - open or close source ?
« Reply #4 on: March 24, 2012, 03:13:10 pm »

Please continue your soap opera. I am very intrigued.
« Last Edit: March 24, 2012, 03:20:10 pm by Gob »
Logged
Re: Desert Europe - open or close source ?
« Reply #5 on: March 24, 2012, 03:20:52 pm »

Plese continue your soap opera. I am very intrigued.
No thx :P I think this topic is about ideas for project, if you have some ideas- how to take project back, you can write it  here :-)
Logged

Gob

  • The Good
  • Offline
Re: Desert Europe - open or close source ?
« Reply #6 on: March 24, 2012, 03:23:39 pm »

No thx :P I think this topic is about ideas for project, if you have some ideas- how to take project back, you can write it  here :-)

What? Why? You aren't planning on blackmailing anybody this time? Some lawsuits maybe? I mean something?!? Goddamn xenom I don't like you anymore :(
« Last Edit: March 24, 2012, 03:26:48 pm by Gob »
Logged

jan0s1k

  • If it bleeds we can kill it...
    • Chosen Soldiers
  • Offline
Re: Desert Europe - open or close source ?
« Reply #7 on: March 24, 2012, 03:24:34 pm »

Janosik.
Shut up your f%$34 face, I am a Father, and Leader of this project, you don't have any voice and you are fired, take your fode domain, server, forum, blog, and mumble - We don't need this, you can put it in your ass, I don't need people like you.
If you don't respect the leaders of project, that I will not respect you.

Take your stupid posts/answers on some trolling forum for not adult children.
Only the one who is making stupid posts is you. I wasn't working, so how could I be fired, did you payed me for the work, to be fired?..
People like me? What does it mean, you don't need people who has their OWN opinion and listening to you like soldiers listened to Hitler?
I already said, that if someone want, I just can give this domain, I don't need it as well, but there is no RESPONSIBLE person which has any knowledge about it except me (in my opinion, I could give it to RAS, but he could probably just forward it to you and I don't want to see later some porn content on it)

This is only pool Janosik, and I want know their opinion.
Ras 1 mounth ego did resign from project, I did take leading back, and he is back as leader and father, and i will talk about solutions only with Tank, Cerberix, Ras, Jenova, and Archon, not with you. Maby with Galachad if he will be active. People like Kinkin, Cryo, I have personal contact with them, and it is not your business.
Yeah, this is only pool, but why even players should have any even single word about if game should be open or not? Only developers should decide if THEIR work will be public or not. Or if developers has written such contract, then "leader" or producer or someone who got right to it can decide what to do with content.

Other persons are not active, they did leave the project in important moment and don't have any voice to decide. Project is almost death, and I have right to decide what next steps are needed to make new team, or give others developing to finish this server for people.
Still people who done something even if they quit has rights to their own work.

I have right to decide about this with people, who are respect me like Ras and with players who are waiting.
I already told, that I respect you, but not your stupify. And deciding about something what doesn't belong to you can be called "theft"
Logged

Ras

  • Offline
Re: Desert Europe - open or close source ?
« Reply #8 on: March 24, 2012, 03:39:56 pm »

Logged

headshot

  • Killian
  • Offline
Re: Desert Europe - open or close source ?
« Reply #9 on: March 24, 2012, 03:56:35 pm »

Logged
Re: Desert Europe - open or close source ?
« Reply #10 on: March 24, 2012, 05:42:43 pm »

a pack of



anyone?

JovankaB

  • Guest
Re: Desert Europe - open or close source ?
« Reply #11 on: March 24, 2012, 07:07:10 pm »

I don't really see any point in closed source model in case of FOnline projects based on Fallout (which can't be commercial).
Maybe except things that can be spoilers like quests etc. Besides spoiling players, what's the worst that can happen?
Someone taking your code/maps and improving it? LOL.
« Last Edit: March 24, 2012, 07:25:56 pm by JovankaB »
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Desert Europe - open or close source ?
« Reply #12 on: March 24, 2012, 07:19:54 pm »

Making fode opensource might help some other projects which would want to use some of the fode stuff for themselves, but I don't think it would help with finishing the fode itself.
Logged
Re: Desert Europe - open or close source ?
« Reply #13 on: March 24, 2012, 08:00:16 pm »

Besides spoiling players, what's the worst that can happen?
Someone taking your code/maps and improving it? LOL.
not exacly this. Sometimes people did send to us something, and we did add this to fode, but if we will put code, or part of code than other servers can use this. If some developers like for example idea like worldmap fighting, than they will able to use, change my scripts, and that will be much easier for them. If someone will send to us something improved, that will be nice. If someone will try make something better, what will be based FODE that will be too ok. Most of developers dont agree with open FODE SDK, but maby time will change it.
If i have this engine for free, than i can give something for this to other developers. 

Making fode opensource might help some other projects which would want to use some of the fode stuff for themselves, but I don't think it would help with finishing the fode itself.
If someone will make few dialogs, that will be too very helpfull for us.
Logged

Johnnybravo

  • Hey there!
  • Offline
Re: Desert Europe - open or close source ?
« Reply #14 on: March 26, 2012, 05:43:50 pm »

Only developers should decide if THEIR work will be public or not.
Now you went full retard (especially calling it theft and so). You should realize that no matter how brilliant idea or work you bring to the table, it's not your table at all. Imagine you make apple pie from apples that others collected. How does it now entitle you to decide who can eat it? And how could you just take it with you when you quit?
You should be able to grasp basics of teamwork without having them in any form of contract or agreement.
Quote from: xenom
If i have this engine for free, than i can give something for this to other developers. 
Yeah it's nice idea which keeps open source alive. And even though Fonline is not in any form of open source, it's still good initiative to keep it running.
Unfortunately you should also think about development life of Fonline mods. Pretty much everything of bigger scale is limited to single instance of server, and giving away free stuff without getting any (which happens a lot in this kind of environment) usually leads to exodus of players and lack of motivation to do any better.
I don't want to discourage you, but I don't think this community is ready for this kind of fair play.
Logged
"What is this, I don't even"
"This is your forum."
Pages: [1] 2
 

Page created in 0.086 seconds with 31 queries.