Other > Suggestions

Psykers/Psychic Powers? (edited)

<< < (4/10) > >>

Andr3aZ:
This reminds of becoming a jedi/forceuser in SW:Galaxies when the game was in its early years.

There was a way. Nobody knew how. Nobody got it. :D
But yeah such random talent in wasteland magic sounds interesting.

Killy:

--- Quote from: falloutdude on March 22, 2012, 12:57:39 AM ---lol wtf magic powers in fo? you make me laugh hard.

--- End quote ---
1 word - sneak

Rosmy Sundr:

--- Quote from: Andr3aZ on March 22, 2012, 11:00:14 AM ---This reminds of becoming a jedi/forceuser in SW:Galaxies when the game was in its early years.

There was a way. Nobody knew how. Nobody got it. :D
But yeah such random talent in wasteland magic sounds interesting.

--- End quote ---
This is actually quite similar to what I was thinking. I think they called it the "holocron" system requiring massive investments into varying skills and a long string of non-obvious quests to unlock your potential. Perhaps during encounters with "holy people" you could inquire about your own supernatural potential and receive semi-intelligible hakunin-ish hints on what your next skill investment should be. "The desert winds blow curiously about you... but you still must fear the viper." meaning: you've got very minor psychic potential, go earn the snake eater perk to advance to the next requirement.  Or "The sands could shudder at your presence, have you learned to shake the Earth?" to mean: put another 10 points into big guns. There would be no way of knowing at registration what requirements you would need, so there would be a lot more general characters trying to work the hidden Psyker skill. I wont pretend to say it would get rid of specialized alts, but I think it would make the wastes more interesting.

Sarakin:
Sooner or later, everyone will know the "correct" combination and many wizards gonna roam the wasteland (if its going to be good, if not, no one will bother to do it).

Psyker skill could be refreshing alternative to already existing weapon skills.

Tomowolf:
Add "FUS-RO-DAH" spell in game please.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version