Other > Suggestions
Psykers/Psychic Powers? (edited)
Surf:
--- Quote from: falloutdude on March 22, 2012, 12:57:39 AM ---lol wtf magic powers in fo? you make me laugh hard.
--- End quote ---
"This magic" is in the game since Fallout 1.
Andr3aZ:
--- Quote from: Andr3aZ on June 27, 2011, 01:51:50 PM ---Meh, i wouldnt wanna enhance luck anyway as it is on 10 always, because luck makes me the wizard of california!
--- End quote ---
I also think jinxed is magic enough.
But when I think again, mages wouldn't need weapons, so we have another "unarmed" trollbuild type that won't loose shit if he dies.
DocAN.:
What next....?
KAMEHAMEHA *-----------------------((o))
Lizard:
It's already implemented with Perks.
Why else would you be able to raise stats like Perception or Luck? A perk increasing such stats by 3 instead of 1 on higher levels would make more sense, though.
Wipe:
--- Quote from: Andr3aZ on March 22, 2012, 09:30:36 AM ---I also think jinxed is magic enough.
But when I think again, mages wouldn't need weapons, so we have another "unarmed" trollbuild type that won't loose shit if he dies.
--- End quote ---
Only if you stick to FOnline(s) style and assume that such ability is available for player from the start (trait/skill) or can be found during character "life" (perk/quest/special encounter/whatever). If you leave decision to the game and won't add huge YOU WIZARD info, you have much more freedom in adding stuff that may create some disbalance. Example: get low chance for adding X during level up, and roll on which one during character registration. Make this chance 0 for all, but Y characters every Z registered. Build set of rules and let the game randomly pick one every day :P Such thing could work not only for this sugg (which has low chance as i see), but many threads around, and even stuff already included ingame, but that's another story.
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