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Author Topic: Critter Invasions!  (Read 2070 times)

Marko

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Critter Invasions!
« on: March 21, 2012, 07:36:13 pm »

A PvE feature meant to bring the entire player base together to temporarily work as a team for a common goal: to defend locations from invading critters! Idea is intended to provide a new layer of game play that brings players together (who might otherwise be in enemy factions) along with newbs and pros to earn caps and get a few blueprints or rare items.

"All players alert! Aliens are invading Redding!" is the message you might see at the top of the screen, but it might be ants invading Hub or Floaters invading Necropolis, etc.

Event lasts 20 minutes during which time no TC can happen (in that location) and players cannot target other players in that location - only the invading critters, although players can be damaged by each others bursts. Maximum 100 players per event prevents overcrowding. (Additional players attempting to enter that town get a message: "town cannot be entered during the invasion!")

Payout all players: recover access to that location and caps in proportion to critters killed.
Payout top 5: top 5 players with most kills get chance for random blueprint or rare item.
Payouts appear in inventory when event is done and player goes back to world map.

Limit: you can participate in as many events as you want and get all the kills you can get, but you cannot "win" payouts more than once every 2 days. (All critter kills do count on your character profile.)

Frequency: as few as once per week, or as many as 6 times a day, at random times, always a surprise, players get a 5 minute warning of invasions. This feature should run as a service, not as hosted events, and thus require no event coordinators. Multiple invasions could happen simultaneously.

***DISCLAIMER: This idea is sure to inspire a server-lag/traffic objection. It is believed that no such lag would happen since current player events don't seem to cause this problem. Also, potentially the same number of critters are already being encountered in the wasteland so what difference should it make if that number of sprites show up in a single place? Same load, same results, but fewer active simultaneous encounters.
« Last Edit: March 24, 2012, 04:13:39 am by Marko »
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Re: Critter Invasions!
« Reply #1 on: March 21, 2012, 07:45:06 pm »

marvelous :D me want it!
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)

ToxiCAVE

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Re: Critter Invasions!
« Reply #2 on: March 21, 2012, 11:28:25 pm »

lets leave it for events and do not touch north pvp towns. what about when some gang own city and have militia..they will lose militia for soem pve shit or they will use militia to shoot everyone in town who want pve
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Re: Critter Invasions!
« Reply #3 on: March 23, 2012, 09:04:55 pm »

The militia could be the first casualty of invasion, so they wouldn't mess with other players.
(attacking those critters in high priority)

The idea himself seems not only awesome, but definitaly needed from the beginning of Fonline. (more true, unexpected pve please...Need some cooperative gameplay...)

But, as you brievly mentionned it, there is a considerable risk of lag...
Not only this, we need a true efficient IA... Not mindless waves of predictable npcs...
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Re: Critter Invasions!
« Reply #4 on: March 23, 2012, 09:43:22 pm »

Actually I really like the idea, even if some points have to be ironed out.


However, to nitpick ...


A PvE feature meant to bring the entire player base together to temporarily work as a team


Quote
Payout all players: caps in proportion to critters killed.
Payout top 5: top 5 players with most kills get chance for random blueprint or rare item.

Also that's just my 2 cents and maybe a bad idea, but I'd prefer everything the city has to offer to be inaccessible as long as the situation isn't dealt with (which may not be on a time limit). As in repelling the critters would not be something that will be rewarded, but a sheer necessity.
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Re: Critter Invasions!
« Reply #5 on: March 24, 2012, 12:06:00 am »

guys why not do it in necropolis or some other shit hole like new adytum?

Who would care to defend Necropolis ?
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ToxiCAVE

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Re: Critter Invasions!
« Reply #6 on: March 24, 2012, 03:52:14 am »

Make ur pve events on south, when i Have my city i dont want it for me. I dont want runnig npcs and some ncr crafters with shotguns in my town...come on. I am not saying no to idea but no in tc towns
« Last Edit: March 24, 2012, 01:34:43 pm by ToxiCAVE »
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Re: Critter Invasions!
« Reply #7 on: March 24, 2012, 08:50:54 am »

Thats best idea ive ever read. But, really... is there any chance to implement...?
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Marko

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Re: Critter Invasions!
« Reply #8 on: March 24, 2012, 10:17:16 pm »

@Chrupek: i'm just an ideas guy, not a developer here so i don't know how to implement it. And thanks for the nice compliment.

@ToxiCAVE: If you can get the mutant NPCs to each sign a note promising not to invade your town, i guess your town could be immune to invasions. But you'd have to get notes signed by the Floaters too, and notes from the ants and notes from the aliens and the deathclaws and the centaurs. I have no idea what deals you'd have to work out with giant ants so they would not attack. (lol)
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ToxiCAVE

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Re: Critter Invasions!
« Reply #9 on: March 25, 2012, 03:17:53 am »

4example. Havks Have redding and 20mercs milita with mini and snipers. Now ur event już begone and npcs swarmed south. Some crafters just came to win price but havks dont want u or npcs in their town do they shoot everyone on sight and use milita to kill everyone and npcs 2. They looted all and event is gone.
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Marko

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Re: Critter Invasions!
« Reply #10 on: March 25, 2012, 08:26:29 pm »

During this event players in that town cannot target each other; they can only shoot at the invading NPCs. That would remain locked like that until event is done and players exit grid. Return and it's all back to normal.
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Rage master

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Re: Critter Invasions!
« Reply #11 on: March 26, 2012, 01:21:04 am »

That is stupid. I can shoot you with sPlash damage, ~throwing and other tricks.
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falloutdude

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Re: Critter Invasions!
« Reply #12 on: March 26, 2012, 04:02:15 am »

That is stupid. I can shoot you with sPlash damage, ~throwing and other tricks.
there are some tools that be be implemented in this time that does not allow any damage from players even from splash damage. if you have ever tryed battlegrounds you would know what i mean.
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Killer Rabbit

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Re: Critter Invasions!
« Reply #13 on: March 26, 2012, 06:08:15 pm »

So no fun...so i will be immortal from f fire? :) hahaha this even more stupid
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Marko

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Re: Critter Invasions!
« Reply #14 on: March 28, 2012, 12:11:05 am »

The cool thing is...it's optional. If you have no interest, do not attend. Meanwhile a bunch of players will be there, fighting together against a common enemy, and competing for caps/prizes.
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