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Author Topic: Nerf grenades  (Read 4719 times)

solid snake

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Re: Nerf grenades
« Reply #15 on: March 19, 2012, 05:14:25 pm »

well maybe take away fact that silent death adds +10 to crit power table roll. with that and better crit its doing very powerful damage output and even causing knock down and out effects.
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Re: Nerf grenades
« Reply #16 on: March 19, 2012, 05:32:58 pm »

There are 2 kind of critical hit tables that determine the nature of untargeted shots ( torso shots ) and aimed ,
There are different tables for all the body parts, not just unaimed/aimed.
Also, I've heard that aimed torso shots have different tables than unaimed shots, even if the critical chance doesn't change :F
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Re: Nerf grenades
« Reply #17 on: March 19, 2012, 06:08:11 pm »

Taking away that +10 critical roll would be a good start how to balance the feature out , that roll could still be applied to HtH and pistols ,  but that's not enough. Current game mechanics doesn't allow much flexibility how to balance it out , though i think it's possible to come up with something reasonable.

I was thinking of increasing MA , CA  body armor resistances to plasma damage. It would partially make those critical hits a lot less effective , wouldn't affect other weapons but at the same time making plasma grenades without silent death much more useless as they currently are  and it wouldn't affect bypasses at all witch would still lead to " one shot gg situations ". That's not an option , so i was thinking ....

it's not a trait but a perk , but still ... -10 to roll using grenades would make it kinda reasonable. The possible damage multiplier is lower , so it would make a lot less damage on average. Too powerful perk , then why not give it some drawback to balance it out ?

There are different tables for all the body parts, not just unaimed/aimed.

There is one critical hit table for all the aimed shots and one for untargeted shots. Unless atom is lying or the information is just outdated.

There are theree main differences: first is the reworked critical hit table (still WIP).
Second, there is a separate critical hit table for an uncalled shot (they were present in FO2, but unused; uncalled shots were identical to torso shots).

http://fodev.net/forum/index.php/topic,1188.msg10637.html#msg10637
« Last Edit: March 19, 2012, 06:10:30 pm by T-888 »
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Re: Nerf grenades
« Reply #18 on: March 19, 2012, 06:22:06 pm »

There is one critical hit table for all the aimed shots and one for untargeted shots. Unless atom is lying or the information is just outdated.

http://fodev.net/forum/index.php/topic,1188.msg10637.html#msg10637
I believe it's outdated, I've read somewhere (don't remember where though) the same as Floodnik did.
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solid snake

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Re: Nerf grenades
« Reply #19 on: March 19, 2012, 07:08:16 pm »

it's not a trait but a perk , but still ... -10 to roll using grenades would make it kinda reasonable. The possible damage multiplier is lower , so it would make a lot less damage on average. Too powerful perk , then why not give it some drawback to balance it out ?

-10 would makes sense because you do in fact INSTACRIT! also getting the better crit perk along with you will have a +10 to the roll which i think is reasonable.
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Re: Nerf grenades
« Reply #20 on: March 19, 2012, 07:53:25 pm »

There is one critical hit table for all the aimed shots and one for untargeted shots. Unless atom is lying or the information is just outdated.
Read carefully what Atom said. He said that there is a separate critical table for uncalled shots. That doesn't mean that all the aimed shots use the same critical table...
Anyway, think about it. If eye shots would use the same tables as arm shots, shooting into eye would cripple your arms...
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Re: Nerf grenades
« Reply #21 on: March 19, 2012, 10:43:20 pm »

I think the best solution is to lower the % of making a +10 roll crit.
So you still keep chances to deliver as much damage, but you have some chances to not achieve it.

So it would remain possible for a silent death character to deliver good damage/kills. The character wouldn't become useless. (so the perk)
Consired all the malus said above. Nerfing too much would make the improvement useless again.
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Re: Nerf grenades
« Reply #22 on: March 22, 2012, 03:00:16 pm »

Simple. Silent death does not work with burst weapons. Grenades and molotovs are burst weapons.
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Vandal

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Re: Nerf grenades
« Reply #23 on: March 22, 2012, 03:03:40 pm »

If you are behind enemy you score +50% damage or something like that, not auto crit with bypass and knockdown shit. That's how you can balance silent death
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ToxiCAVE

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Re: Nerf grenades
« Reply #24 on: March 25, 2012, 03:20:47 am »

Remove sd from grenades. Simple
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Michaelh139

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Re: Nerf grenades
« Reply #25 on: March 26, 2012, 12:28:51 am »

It is such a "NO-SHIT Sherlock" situation.

Remove sd from grenades. Simple

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Nerf grenades
« Reply #26 on: March 26, 2012, 12:32:22 am »

SD naders can take Spray and Pray which ignores opponents' armor critical modifier, 100%.
SD melee users have the super pumped Hit the Gaps which ignores A TOTAL OF 25% OF OPPONENTS' ARMOR CRITICAL MODIFIER!
MUST TAKE!

Who the fuck even designed this perk
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vilaz

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Re: Nerf grenades
« Reply #27 on: March 26, 2012, 05:55:45 pm »

Hahahaa... whole this thread. Thats it. I'm done.

See ya next major update.
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Polskie Pustkowia http://forum.newfmc.pl
Re: Nerf grenades
« Reply #28 on: March 27, 2012, 12:38:19 am »

I think my idea solved the problem best, remove the ability to crit for bonus damage from AOE weapons (nades,rockets,flamer) and replace it with an effect like cripple random limb.
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Tomowolf

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Re: Nerf grenades
« Reply #29 on: March 28, 2012, 03:12:26 pm »

Remove overall that perk be usable to grenades, because its silent death , and greandes are making "boom" not "fart".
I was killed like 5 times by those plasma nades, and there is no excuse for that, but killed with weapon that cost 300 caps~ and is craftable by 10x pieces per one time, is just hilarous.
I don't know if dev's didn't think about it before they implement so shitty perk inside...
I just lost hope for this shit.
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h
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