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Author Topic: Bringing back the 5 second cooldown on entering an area  (Read 1226 times)

Bringing back the 5 second cooldown on entering an area
« on: March 02, 2010, 08:25:06 pm »

To compensate for the fact you appear in encounters before you ever see anything on your screen and to stop gridcamping I suggest bringing back the 5 second cooldown where you cannot attack or be attacked. To stop the previous problem of wasted action points on attacks that were too soon players should have a counter appear over their head that counts down from 5 upon entering.
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Re: Bringing back the 5 second cooldown on entering an area
« Reply #1 on: March 03, 2010, 09:16:21 pm »

Yeah, as far as I remember it stopped gridcampers pretty efectivly some time ago and I have no idea why the devs took it away.
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Re: Bringing back the 5 second cooldown on entering an area
« Reply #2 on: March 03, 2010, 09:40:11 pm »

yeah why not...
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skejwen

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Re: Bringing back the 5 second cooldown on entering an area
« Reply #3 on: March 04, 2010, 12:21:19 am »

Parley was more fun...
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Re: Bringing back the 5 second cooldown on entering an area
« Reply #4 on: March 04, 2010, 12:44:06 am »

Parley was more fun...
Who or what is parley?
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Surf

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Re: Bringing back the 5 second cooldown on entering an area
« Reply #5 on: March 04, 2010, 12:47:23 am »

It was a feature which was temporarily built in. If I remember correct, one could delay the start of a fight depending on the speech skill.
Re: Bringing back the 5 second cooldown on entering an area
« Reply #6 on: March 04, 2010, 12:52:16 am »

It was a feature which was temporarily built in. If I remember correct, one could delay the start of a fight depending on the speech skill.


It was a flat 5 second cooldown, as for being speech related that doesn't make any sense and would screw up combat significantly.
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Surf

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Re: Bringing back the 5 second cooldown on entering an area
« Reply #7 on: March 04, 2010, 12:55:57 am »

Guess that's why it was removed. While the idea of a man with a silver tongue who's able to talk himself out of the combat or to avoid it is nice, it just doesn't work in a multiplayer game, especially in this one with psychos who shoot everything everywhere.
Re: Bringing back the 5 second cooldown on entering an area
« Reply #8 on: March 04, 2010, 01:03:34 am »

Guess that's why it was removed. While the idea of a man with a silver tongue who's able to talk himself out of the combat or to avoid it is nice, it just doesn't work in a multiplayer game, especially in this one with psychos who shoot everything everywhere.

Not to mention most hostiles in the wastes shoot first and never ask questions. But yeah a flat 5 second rate for everyone coupled with a timer to reduce wasted ap's while waiting to attack would fix gridcamping. The other problem with the cooldown before was people would see enemys and attack but the attack would get absorbed by the time out and they'd lose the AP's and just get killed by the counter attack.
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Heckler Spray

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Re: Bringing back the 5 second cooldown on entering an area
« Reply #9 on: March 04, 2010, 01:28:49 am »

For the record, the correct word is "parlez".  :P

Yeah, I agree, the cooldown was not so bad, if I remember well it was 15 seconds. Pks found few tricks, but most of the time it was ok, people managed to escape the town before being killed.
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