Other > Closed suggestions
Bringing back the 5 second cooldown on entering an area
Surf:
It was a feature which was temporarily built in. If I remember correct, one could delay the start of a fight depending on the speech skill.
Roachor:
--- Quote from: Surf Solar on March 04, 2010, 12:47:23 am ---It was a feature which was temporarily built in. If I remember correct, one could delay the start of a fight depending on the speech skill.
--- End quote ---
It was a flat 5 second cooldown, as for being speech related that doesn't make any sense and would screw up combat significantly.
Surf:
Guess that's why it was removed. While the idea of a man with a silver tongue who's able to talk himself out of the combat or to avoid it is nice, it just doesn't work in a multiplayer game, especially in this one with psychos who shoot everything everywhere.
Roachor:
--- Quote from: Surf Solar on March 04, 2010, 12:55:57 am ---Guess that's why it was removed. While the idea of a man with a silver tongue who's able to talk himself out of the combat or to avoid it is nice, it just doesn't work in a multiplayer game, especially in this one with psychos who shoot everything everywhere.
--- End quote ---
Not to mention most hostiles in the wastes shoot first and never ask questions. But yeah a flat 5 second rate for everyone coupled with a timer to reduce wasted ap's while waiting to attack would fix gridcamping. The other problem with the cooldown before was people would see enemys and attack but the attack would get absorbed by the time out and they'd lose the AP's and just get killed by the counter attack.
Heckler Spray:
For the record, the correct word is "parlez". :P
Yeah, I agree, the cooldown was not so bad, if I remember well it was 15 seconds. Pks found few tricks, but most of the time it was ok, people managed to escape the town before being killed.
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