Other > Suggestions

Remove crit bonus damage for high damage weapons

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Roachor:
RL's work fine if you have 12 ap and brof, i never mentioned gatling lasers, minigun dmg can be absorbed because the individual bullets do low dmg, thats why i didnt say they need a crit damage reduction. Unless the mechanics have changed greatly since the wipe im assuming the bullets still split into 3 tracks at the 2nd hex? Might as well be a melee weapon. If large damage and low damage weapons share the exact play mechanics it makes low dmg useless. Try to keep in mind I also said REPLACE the damage with crippling effects which bg isn't really known for, so if you wanted to make a RL/nade crit build it would give you some sniper class capabilities instead of a huge chunk of armour bypassing damage you can't protect against.

Crab_people:
Crits are fine. Only problem is sd plasma nades.
And you allready Have this in armors.

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