Other > Closed suggestions

.223/7.62 ammo suggestion

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Arad:

--- Quote ---The only downside is hard ammo crafting for hunting rifle
--- End quote ---
.223 are 2 lvl SG/BG. So even now its not easy for begginer to use this weapons. More experiensed players willl to get these ammo anyway.


--- Quote ---I'd much rather bump 7.62's power.
--- End quote ---
Rebalansing even 1 type of ammo will affect a huge pile of items, craft system and so on. I dont sure that there are an easy way to solve such task, for me at least :)

vedaras:
i agree with author :>

Solar:

--- Quote from: Lil Jesus on March 02, 2010, 05:11:16 pm ---Solar- well... umm, not gonna argue but i heard that people whine about people always having BG/EG chars cuz SG's only good weapon is Sniper Rifle.

--- End quote ---

People say a lot of things, not all of them are right :P

Attero:

--- Quote from: Solar on March 02, 2010, 05:08:47 pm ---I'd much rather bump 7.62's power. 223 is kind of a core for the SG user really.

--- End quote ---

same is MFC for energy user i would say yet its pain i *** to craft.

i sign the suggestion - .223 is way stronger ammo and much more used then 7.62 so it should be hard to craft instead.

Raegann:
I really agree with Solar on this one (not as he does need it ;) ):

--- Quote from: Solar on March 02, 2010, 05:08:47 pm ---I'd much rather bump 7.62's power. 223 is kind of a core for the SG user really.

--- End quote ---
.223 is sporting ammo and should be very common. Anyway it is one of the core ammos of non-energy chars.
7.62 is military ammo, so maybe it should be just better.

Making .223 harder to craft because it is much more used is just a nonsense.
The fact that it is stronger should not be solved in making it harder to craft, it should rather be solved by adjusting 7.62 power.
PS: Anyway the 7.62 should have as a ballistic performance almost twice Energy (about 2,472 ft·lbf (3,352 J)) than .223 (about 1,330 ft·lbf (1,800 J)) and this should be implemented in the properties of ammo.
PPS: Also I wonder where did the values for weight of ammo come from? It has to be set this unrealistic way because characters shouldn't carry too much of ammo? Cause 18 grams for .223 FMJ and 22 grams for 7.62mm is really weird I think.

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