Other > General Game Discussion

Why So Many Ghouls?

<< < (5/5)

naossano:
What about armors for ghouls and muties ? ::)

Tomowolf:

--- Quote from: naossano on March 17, 2012, 11:31:24 AM ---What about armors for ghouls and muties ? ::)

--- End quote ---
What does that have with TC in Necro?
If you mean't implementing animations from FT to get use of some armors and weapons for ghouls and muties, then you are wrong, devs don't want that (as its possible).

Lizard:
Implement TC in Glow, now that will be fun!  ;D

Or implement San Diego aka. Dayglow.
 
It's canon, there went the about a half of all ghouls from Necropolis, it could be mapped up completely TC-PvP-oriented from scratch, since noone knows how it looks and it's in South.
Would it be clever to disregard such a great opportunity?

BenKain:

--- Quote from: Tomowolf on March 17, 2012, 09:30:22 AM --- so I don't think they'll pay, as then for ghouls... they got waterpump (probably broken) and some spears, you want still to get those rewards?

--- End quote ---

If you read the canon of Necro, or even finished F1, you would know that most energy and water tech in California and Nevada comes from the Ghoul caravans stripping Necropolis completely, bringing back untold knowledge back to the wastes. And according to Chris Avalone, that included a surplus or Energy and Plasma based weaponry as well as previously unheard of Vault-Tec.

So it wouldn't be to far out of the way to suggest scrap electronics, laser pistols and rifles, maybe a plasma pistol now and then. But yeah all junk and scrap would be fair game.

But I think the Glow would be fun to...

Yeah though, I agree with such a small active player-base, that so many TC bases is fairly impractical.

naossano:
Don't care about animation.
I just proposed to give more resistance to them.
(their hp drop very fast, right now)

Navigation

[0] Message Index

[*] Previous page

Go to full version