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Author Topic: Fallout1 postmortem with Tim Cain on GDC2012  (Read 3223 times)

Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #1 on: March 13, 2012, 01:32:37 pm »

awesome
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Rascal

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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #2 on: March 13, 2012, 03:24:38 pm »

yee... info that it was almost 2 times canceled... damn.
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #3 on: March 13, 2012, 03:44:52 pm »

What did he say?
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #4 on: March 13, 2012, 04:55:19 pm »

What did he say?

you cant not into English? :-D
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #5 on: March 13, 2012, 07:06:02 pm »

Oh, well I ask for a summary because I don't good at hear english :P
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #6 on: March 13, 2012, 08:53:02 pm »

That's nice, thanks for info

Johnnybravo

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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #7 on: March 13, 2012, 10:48:46 pm »

Great stuff, thanks for sharing.
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Michaelh139

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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #8 on: March 13, 2012, 10:49:52 pm »

Very interesting.  Nuff said.
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #9 on: March 13, 2012, 11:33:02 pm »

14 hours a day, working for a small side-project for Interplay, in the middle of lawsuits. Seems like it was a bumpy road for one of the most valued and prestigeous games ever.
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Rascal

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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #10 on: March 13, 2012, 11:44:03 pm »

<a href="https://www.youtube.com/watch?v=qfOVLdmEHkg" target="_blank">https://www.youtube.com/watch?v=qfOVLdmEHkg</a>

beginings of fallout :>
u can play that tech-demo left as some bonus on Fallout 1 disc.
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Re: Fallout1 postmortem with Tim Cain on GDC2012
« Reply #11 on: March 15, 2012, 03:07:59 pm »

<a href="https://www.youtube.com/watch?v=qfOVLdmEHkg" target="_blank">https://www.youtube.com/watch?v=qfOVLdmEHkg</a>

beginings of fallout :>
u can play that tech-demo left as some bonus on Fallout 1 disc.

I made an RPG engine in VB.NET with an actual game, which almost looks like that lol.
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