fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • September 29, 2024, 04:17:30 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Cutting Open a Cacti  (Read 1250 times)

Cutting Open a Cacti
« on: March 09, 2012, 08:39:19 am »

Let's make those cacti we find in the wasteland, useful... If we use a knife on them, let us use them as water pumps to fill up waterbags.

waterbags both heal us some HP as well as fuel our caravans.

Thoughts?
Logged
We are wasteland's 100% up-to-date manual. Find us if you need a hand.

Support the Maltese Falcon Open Mic Night!
http://fodev.net/forum/index.php/topic,25332.0.html
Re: Cutting Open a Cacti
« Reply #1 on: March 09, 2012, 10:11:36 am »

Cactus for water supply.. hmm makes sense D:
It should be limited (Like 1-2 usage per cactus)
Re: Cutting Open a Cacti
« Reply #2 on: March 09, 2012, 10:28:23 am »

Sounds about right.
Logged
We are wasteland's 100% up-to-date manual. Find us if you need a hand.

Support the Maltese Falcon Open Mic Night!
http://fodev.net/forum/index.php/topic,25332.0.html

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Cutting Open a Cacti
« Reply #3 on: March 09, 2012, 10:54:32 am »

I like that one!
Logged

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Cutting Open a Cacti
« Reply #4 on: March 09, 2012, 02:54:54 pm »

Yeah that's a good idea but I bet Dev's got other shit on their mind.
Logged
h

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Cutting Open a Cacti
« Reply #5 on: March 09, 2012, 09:24:34 pm »

Exactly... i don't believe devs are gonna give a damn about it...

Not that i'm against the idea... quite contrary
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Cutting Open a Cacti
« Reply #6 on: March 09, 2012, 09:28:00 pm »

Exactly... i don't believe devs are gonna give a damn about it...

Not that i'm against the idea... quite contrary

Whether or not its something the devs will do now or later should never be the basis on whether something is posted or not... and idea is an idea... let it grow and prosper. We can stop talking about whether or not it will be implemented, and more so, how to implement it.

Will it be another perk we can get with sufficient outdoors?  will it be something we can all do as our basic survival tecnique?

Logged
We are wasteland's 100% up-to-date manual. Find us if you need a hand.

Support the Maltese Falcon Open Mic Night!
http://fodev.net/forum/index.php/topic,25332.0.html

falloutdude

  • just some canadian guy
  • Offline
Re: Cutting Open a Cacti
« Reply #7 on: March 10, 2012, 12:03:18 am »

like it!
Logged
Roaming the waste again.

Hects Hakal

  • The Sarmatians
  • Offline
Re: Cutting Open a Cacti
« Reply #8 on: March 10, 2012, 12:07:15 am »

Ill sure make it in my server when it will be finished
Logged

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Cutting Open a Cacti
« Reply #9 on: March 10, 2012, 08:15:02 pm »

Whether or not its something the devs will do now or later should never be the basis on whether something is posted or not... and idea is an idea... let it grow and prosper. We can stop talking about whether or not it will be implemented, and more so, how to implement it.

Will it be another perk we can get with sufficient outdoors?  will it be something we can all do as our basic survival tecnique?

Well i sure agree with you... but it's quite depresing how many good ideas of this caliber never made out past forum thread stage... (i made some myself so i know the probability of implementation such idea and the pain of deas never getting implemented)

Course i hope it will be implemented in this way or another
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Pages: [1]
 

Page created in 0.115 seconds with 22 queries.