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Johnnybravo:
So to be clear all this "you cannot login for X minutes" is just to prevent people from running into combat with multiple characters?
You cannot possibly prevent that on client (because that's where people cheat), and it's nearly impossible to prevent that on server (because the game is free, and even if it was not, it'd be possible to open more accounts just to 'cheat').

So why not remove it completely and make game just punish abuse instead? It's not easy task at all, but it will not limit game for people not willing to play unfair.

Kalovic:

--- Quote from: Johnnybravo on March 08, 2012, 05:58:24 PM ---So why not remove it completely and make game just punish abuse instead? It's not easy task at all, but it will not limit game for people not willing to play unfair.

--- End quote ---

Who is goin to catch them? ¿Game Masters?

Johnnybravo:
Nope, there is no point of concentrating on busting relogs and proxies. Instead it's way more effective to make them less useful and effective. Eg. the more combat is interactive, the less is your proxy effective, as you will be able to fully use less character at the time. It could be something simple like rockets targeting place on map and not critter - people would then have to run away from rockets and you'd be just eating lead shots if you were controlling multiple characters at once, due to high predictability of their movement.
That's just an example of one possibility, don't take it as some form of suggestion for rockets.

T-888:
In servers that don't support running in combat , supports high health and overall very durable characters like requiem or TLA , it's possible to multitask two characters " fully " at the same time , i know some people who have done something like that. It's something you won't see in 2238 ever. So stop dreaming about " proxy efficiency " , the only thing you will see on proxies in 2238 are taxi's , looters , scouts because to find a low ping public proxy that doesn't crash after each minute is mostly very difficult , even when you find one they usually stop working after a day or two or few hours , if unlucky minutes. Unreliable as fuck.

This topic is about fast relogs , to be precise logins to other characters without any timeout that doesn't require any dual logs on proxies to do so , i don't actually understand why are you talking about what are you talking about ...


--- Quote from: Johnnybravo on March 08, 2012, 05:58:24 PM ---You cannot possibly prevent that on client (because that's where people cheat)

--- End quote ---

Read the whole discussion , there's plenty of information from me , it's better to try ... than do nothing. Last session there was a 10 minute cooldown on relog what was shortened to 3 minutes by most players. My suggestion is to make a 3 minute cooldown for those who do pvp , i don't see anyone putting much effort in bypassing that like it was last session.

since after all topics about fast relog , no developer has even whispered something about that , just a lost cause so i have already accepted that this session will be heavily alt supported , after today's fights i'm considering to add the fourth character witch i bring to large TC fights ... seriously.

Mrockatansky:
Whats the big deal here?  ::)
In 2009 there wasn't a relog cd either. Worked fine for me. Especially loners benefit more from it than PvP apes - which would bypass it anyway in most cases.

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