Other > Suggestions
FR solution
T-888:
Last try , if this fails i believe nothing else will succeed. So far the most flexible solution.
Outside the combat , no change at all. Each time you engage in combat , a cooldown on relog is initiated let's say for those 3 minutes , as well cooldown refreshes each time when combat is initiated. To make it more comfortable , that cooldown could show up in the right corner of screen as any other timeout.
PvP would be the same as it was in last season , at the same time allowing everything else what fast relog provides outside of combat.
Crab_people:
i could see 3min cool down for battle skill to max 100% so ants wont kill you in encounter.
T-888:
I have no idea what you mean by that , but i'm going to sleep.
Crab_people:
after fast relog you have 3min "sleep mode", when all sg/bg/ew/unarm/mele/throw skill would be reduced to 100%.
that would stop pvp waves fight
JovankaB:
The problem is any client-side fast relog blockades can be avoided. Then GM, if present, has 180 seconds
(as long as other alt is in "off" state) to catch someone. Unless there is GM checking this all day it makes
no sense. I won't do it and I don't know any GM who would like to do this anymore. And even if there was,
there is a lot of possibility for player to twist around in defense. But I won't give you ideas...
That's why I think hindering PvP combat abilities 2-3 minutes after each login would be better.
Because the only way to avoid it would be to stay on multilog whole time and this is way, WAAAAY easier
to catch. I'm telling this from my experience.
It could be simple huge to hit penalty when you aim players or their followers first 120-180 seconds
after login. Same for followers of the player aiming other players and followers.
Would it make sense? No. Would it work? Yes, I believe so.
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