Other > General Game Discussion
Piece of shit game?
qga:
u r funny when talking about OP nades and about any good build, i got killed by sniper with only one bullet, is he op? i got killed with only one burst, are bursters op, every good build is op? i dont understand? and what is easy to get, what is hard to get? nades, easy, avenger, easy, snipers and 223 pistols, easy... for shiity builds everything is hard, when i start playing i though,ooo its so hard, now i think ohh, its easy, u just have to know what u do..
we had action in geco, and gues what i saw there: militia with 600 hp, is he op? we had to bring burster to kill him, not granadiers..
Swarm:
After reading 8 threads of butthurt and bickering I want to say this...
--- Quote from: Solar on March 08, 2012, 01:48:10 pm ---Simple enough to stop grenades working with SD ... or indeed stop Plasmas being so common, which should happen anyway.
--- End quote ---
This is the kind of the things that make people write these threads. Somebody discovers a nice easy way to kill all the cry babies who hate pkers and play only tanks and the first logical conculusion make everybody suffer. Plasma grenades are fine you can't craft them without blue prints and farming them is not all that easy. They are rare enough as it is! Its not that plasma grenades are common its the silent death mechanic. But you know the first time I got hit by one of these sneakers I knew this was going to be the next nerfed.
I play a non-sneak grenadier and why make non-sneak grenadiers life more miserable. This is why we make threads called piece of shit game because of decisions to make it harder and difficult for something a few group of players do. So a few people PK with sneak grenadiers and now we all have to suffer, my guess is oh lets remove plasma grenades from mercanaries and press gang encounters, or I know how about beef them up to 500 health... This is the type of stuff that does not make the game fun.
So yup, nef everything that can kill a BG/GL tank seems to be the way of this wipe. This game is not fun when the only thing people are going to use is big gunners and gatting lasers.
Lets see snipers suck balls, hardly do any knockouts or knock downs next to useless, laser snipers bypasses are blocked by shitty metal mask which is easy to craft and maintain...
So yup, lets just nerf nerf nerf everything into oblivion where this game turns into a big guns only for pvp.
Lets see big guns they get more brd damage, have the ability to take anti-crippling perks, bonehead, toughness... Tank builds are damn near impossible to kill without 3-4 people shooting at them once so there has to be some other methods to kill them so that is why people make plasma grenadiers.
Ok but here is my thought, just boost up man of steel add like 50% chance to fail with silent death taking man of steel or something. I mean don't nerf the build into oblivion but give some counter measures man of steel is shit perk anyways, at least make it useful making it the anti-silent death perk.
You don't like silent death sneakers? Take man of steel for a 50% chance to fail. Balance. It turns a shitty perk into something useful.
falloutdude:
swarm you dont get the point. you really think a bluesuit should be able to do 280 crit damage on a guy in ca with nades? thats just retarded also like triple said the area that is considerd back is way to wide it should only count if its straight on i mean sneakers attack from side and its still a crit.... the other problem is that they can sneak when npcs are around .. sent my mercs to attack a sneaker after he attacked me went around a building sneaked and got away. really i mean that makes my mercs useless there. there has to be some balance that makes sense like i been thinking some suit they have to wear that cost like 10k so they are not just bluesuit rambos and there worth killing then. atleast they willl have something to lose besides 2-3 nades..
Swarm:
280... nah more like 200 tops wearing 20% detiorated combat armor. Trust me I've been hit by these things plenty of time but you know what it is no differnt than some guy with a gattling laser. We were getting hit by an army of 8 of them in gecko by section8 and best thing we did was put our backs to wall and my GL with mamkII and 286hp pretty much killed them all but I had like 20hp left and got popped by a sniper :P
Combat armor isn't anti-laser anti-plasma armor anyways.
I don't have a plasma grenade sneaker but I do not want to see them nerfed into oblivion or make farming them more difficult.
Best option remove SD from grenades, my idea make man of steel the counter measure to these. Or pump up tesla armor resistance to plasma. And yes back should be a straight view like eye shots. But don't make the grenades more difficult to farm is what I was mainly advocating and point I was making. Or just lower the critical damage to 100-150 and not 200+.
There are some of us who have grenadier builds that don't use silent death and it would really suck if making plasma grenades more rare or harder to farm just because some blue suits figured out an easy method to PK miners and random people.
Another issue I've noticed is that even with a 12 perception sniper, or is now 56 view no +2 perception with sharpshooter, they lowered the back view so you can still get hit far away. My sniper with 10perception and sharpshooter can't see big gunners 36 hexes away getting shot in the back so the high perception isn't that huge of a counter measure unless they are in front of you.
My impression is that SD was suppose to be a throwing knife perk and pistol perk, well and of course melee.
But I think the game needs to have more untraditional methods to kill the common tank and GL builds.
Ok I move on to next complaint (butthurt), in your face... 8 damage with an avenger is lovely yes. I do not see the 50% chance on this...
avv:
--- Quote from: Swarm on March 09, 2012, 03:37:19 pm ---Best option remove SD from grenades, my idea make man of steel the counter measure to these. Or pump up tesla armor resistance to plasma. And yes back should be a straight view like eye shots. But don't make the grenades more difficult to farm is what I was mainly advocating and point I was making. Or just lower the critical damage to 100-150 and not 200+.
--- End quote ---
Removing isn't a good idea, it reduces options. It was already sad that bursters lost their ability to do sd bursts, even less options. Would have been great to see p90 sd burster in this session.
Best solution would be to make SD give a damage bonus from behind. Perhaps 25% - 30% dmg buff would be reasonable compared to the tradeoff you make by taking sd. You prolly don't get first or second lifegiver, so damage output for hitpoints is balanced tradeoff.
If you get percentage damage buff, it's not as good for bad gear as it is for good gear. That's because (duh) good gear does more damage so it benefits more. After such dmg buff plasma gren sd strike would do about 120 dmg minus armor's resistances.
Guaranteed bypass wouldn't be too powerful either, it has the same logic as damage buff: good gear benefits most.
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