Other > Closed suggestions

mercenaries and encounter size

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Solar:
For mercs its fine. Slaves should be a) far less effective for combat and b) not scale encounters up

Roachor:
considering that using mercs as anything other than base defense is pissing your money away and slaves are just meat shields the easiest solution is to just only make players count towards increasing the encounter sizes.

GroeneAppel:

--- Quote from: Roachor on March 01, 2010, 09:42:46 pm ---considering that using mercs as anything other than base defense is pissing your money away and slaves are just meat shields the easiest solution is to just only make players count towards increasing the encounter sizes.

--- End quote ---

I don't see slaves as meat shields really. If you arm them properly and use their combat advantages they can be quite lethal.

Roachor:

--- Quote from: GroeneAppel on March 01, 2010, 10:36:09 pm ---I don't see slaves as meat shields really. If you arm them properly and use their combat advantages they can be quite lethal.

--- End quote ---

Most can't aim for shit and they have low enough hp to get 1-2 shotted

Solar:
Then Mercs must be made into something that doesn't piss your money away.

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