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thieves overpowered

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HertogJan:

--- Quote from: Lordus on February 21, 2012, 09:37:35 PM ---Player vs. player stealing system makes from your char passive victim and from players dumb pacifists.

 So simply: why not allow players to attack and kill thiefs, even they succesfully steal or not items from you.

 Variant 1) thief is unsuccesfull => he is killed by guards, lost his reputation
 Variant 2) thief is succesfull => guards are passive, he lost his reputation and player (victim) is able to attack him and kill him without any penalty (guard attacks, reputation losts,...)
 Variant 3) thief only pretends stealing => 3a) "victim" recognize it and do nothing (simple inventory check)
                                                         3b) "victim" dont recognize it and attack thief => is killed by guards.

--- End quote ---

1. Only in place for npc, should also be in place for player victims.
2. Succesful stealing shouldn't result in a reputation loss. His victim should be able to kill him, however guards or other players might loot.
3. Already in place.

What might also be useful and has been suggested before too, is to keep unprotective state after death when losing protection. This could be a fixed amount of real-time or could be based on reputation with the town's faction(s).



There are already thieves with descent sneak skill.
Main problem I see with thieves is that the skill gets useful at a low level. 130 is enough to be successful, although more is better as it lowers the risk of failing when stealing several items 1 after another.

A concerned wastelander:
Stealing mechanics where made for a single player game, they have absolutly no place here, its just a waste of time.

Only noobs will be stolen from... or npcs, serioulsy, until we come up with better stealing mechanics it should be turned off.

TKs-KaBoom:
The only people that think thieves are OP are trucks still frequenting NCR.  You hang around NCR you truly deserve everything you get there.

Floodnik:
Succesful steal makes the thief unguarded and ready to be shot by the stolen victim?
Okay, but only if you disable stealing animation.
Then this victim should get a message, something like "You noticed that something is missing in your inventory", and he has the chance to recognize the thief and shot him - if he's alone then the target is obvious, if the place is crowded it will be harder. So, more realism, more fun, and no abuse!

Trokanis:

--- Quote from: TKs-KaBoom on March 06, 2012, 10:40:38 PM ---The only people that think thieves are OP are trucks still frequenting NCR.  You hang around NCR you truly deserve everything you get there.

--- End quote ---

So you have to avoid the so called most powerful city in the wastes that's your only option.  In a multiplayer game where you should be encouraged to at least socialize in one place or another you should avoid the most centrally located one, or you deserve to be trolled and abused?  Wow good game planning. 

The truth is the system was not designed for multiplayer stealing, and it was shoehorned into it.  It's one of the few features wipe after wipe that has barely changed, and ironically it's the most exploited.  Stealing does not just happen in NCR, it happens in every guarded town.  I know the people that exploit this for their own Lulz and profit will cringe at the idea of making the game more playable for people.  But the Wasteland is Harsh.  ;D

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