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Author Topic: Healing stuff and poison  (Read 805 times)

Healing stuff and poison
« on: February 20, 2012, 07:26:43 am »

Since every humanoid in game has +40hp and healing rate gives every one minute 7-17% so I suggest to improve Stimpack and healing powder and dmg dealt by poison.
Stimpack gives random amount hp from 10 to 40 but you can get 3x 10-15 hp.
So what about fixed hp boost for example 40 hp per normal stimpack or maybe make it like half of Super Stimpack 50 hp insta bonus but after some time little hp loose.
Same improvement for healing powder because its useless. Every healing stuff should save your time to be ready for fight.

About poison I cant imagine to die by poison because healing rate is so fast as has Wolverine in X-men movie.
That makes Antidote useless too so boost dmg dealt by poison by 10 or maybe random dmg 1-10
« Last Edit: February 20, 2012, 07:37:59 am by Paladin »
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Re: Healing stuff and poison
« Reply #1 on: February 20, 2012, 03:37:42 pm »

There are 'Blackclaw viper radscorpions' who have stronger poison, that can kill you immediately if you get stung too many times (you will just go from 100hp to -50hp due to 'accute poisoning'), so that's the only use for antidote I ever found.
Poisoning dmg could be buffed, I agree on that.
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Re: Healing stuff and poison
« Reply #2 on: March 13, 2012, 10:46:22 pm »

There are 'Blackclaw viper radscorpions' who have stronger poison, that can kill you immediately if you get stung too many times (you will just go from 100hp to -50hp due to 'accute poisoning'), so that's the only use for antidote I ever found.
Poisoning dmg could be buffed, I agree on that.

I thank the master of the eternal flame that i have not yet met one of these beasts
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