Other > Closed suggestions
Make all towns guarded and have special locations for pvp
blahblah:
One part of it I like:
More meaningful quests in guarded towns.
Fetching someone a pack of cigs in return for 80exp is not even a quest. I get more exp for crafting two guns out of wood.
Izual:
New quests will be implemented. Remember this is only a Beta-Test yet.
avv:
A town should be able to be pacified by a gang who has control over it.
ChikChik:
--- Quote from: Wipe on February 28, 2010, 03:32:49 pm ---Thats where i stoped to read.
But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.
--- End quote ---
I suggest to make "Vault RP project" (http://fodev.net/forum/index.php?topic=1883.0) like a safe place where noobs will stay, until they reach 8, or maybe 10 level. After what, they can leave vault, and go to find themselves in wasteland.
Wichura:
--- Quote from: ChikChik on February 28, 2010, 06:45:39 pm ---After what, they can leave vault, and go to find themselves in wasteland.
--- End quote ---
And then can suddenly die becuase of some crazies with miniguns. Mom, dad, what's happened? Who is this cruel man I just met? Why, why, why?
Kind of shock therapy?
It was already mentioned about specified "arenas" for PvP players, and after some time spended on wandering around Wastes I will say "no". This is Wasteland, not Tibia. I already saw some dudes shouting in NCR "free gun plx". Come on.
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